rarity 5

Aemeath Build Guide

Fusion Sword

Level: 1

HP

ATK

DEF

Energy

125

Last updated:

Updated Aemeath’s full build.

Aemeath Overview

In Wuthering Waves, Aemeath is a 5-Stars Fusion character and uses Sword during the fight.

Aemeath Mechanism

The first dual-system main carry in WuWa has arrived. To sum it up upfront: Aemeath is a dual-system main carry specializing in both Tune Rupture and Fusion Burst, making her viable against both single targets and AoE senarios. She also possesses two distinct animation sets—humanoid and mecha—which can be switched freely in the open world.

Aemeath’s gameplay effectively revolves around stacking Resonance Rate, then using a Heavy Attack to unlock the RL Finisher. So, how do you accumulate Resonance Rate? First, using the RL after intro skill provides 2 points of Resonance Rate directly. Next, let’s look at Aemeath’s Forte Circuit bar. After filling the it through attacks, you can unleash two enhanced Resonance Skills; each grants one point of Resonance Rate, stacking it up to four. Finally, use a Heavy Attack to unlock and release the RL Finisher.

To maximize Aemeath’s damage output, you need to understand the two systems she supports. First, Aemeath can freely choose between two models: Tune Rupture and Fusion Burst. The Tune Rupture model favors single-target combat, while Fusion Burst favors AoE.

If you choose the Tune Rupture model, Aemeath gains the ability to apply a Tune Rupture debuff to enemies. Additionally, her enhanced skills will deal extra hits of Tune Rupture damage. When we apply the Tune Rupture debuff or deal Tune Rupture damage via Tune Break, Aemeath gains a Crit. DMG bonus based on the number of Tune Rupture Response characters in the team. Currently, a team consisting of Aemeath, Lynae, and Mornye can reach a maximum of 60% Crit. DMG, while also granting a 25% damage deepen amplification to the RL Finisher. After we perform a Tune Break, a Rupturous Trail is applied to the enemy. This increases by up to 30 layers based on the Response count, providing a maximum multiplier increase of 120% to the enhanced skill’s additional Tune Rupture damage.

If you choose the Fusion Burst model, Aemeath can apply a Fusion Burst effect to enemies. Her enhanced skills will also calculate damage based on the maximum stack count of the Fusion Burst effect without consuming those stacks. When characters in the team apply the Fusion Burst effect to enemies, Aemeath also gains a Crit. DMG bonus: 30% if any teammate can apply it, reaching a maximum of 60% with two characters, along with a 25% damage deepen amplification for the RL Finisher. Currently, only Aemeath can apply the Fusion Burst effect; the Fusion Burst team still lacks a sub-DPS capable of applying this effect to be complete. Applying the Fusion Burst effect also simultaneously increases the Fusion Trail, capping at 30 layers. This provides a 300% multiplier boost to the Fusion Burst damage calculated by the enhanced skills. Finally, Aemeath changes the Fusion Burst effect settlement from the original 10 stacks to 6 stacks, while still dealing damage equivalent to 10 stacks.

Aemeath Active Skills

Aemeath Skills Priority

Resonance Liberation
Forte Circuit
Resonance Skill
Basic Attack
Intro Skill

In terms of damage multiplier distribution, Resonance Liberation and Forte Circuit account for the highest share, followed by Resonance Skill, and finally Basic Attack and Intro Skill.

Aemeath Burst Rotation

  1. Intro Attack
  2. Basic Attack * 2
  3. Resonance Liberation
  4. Basic Attack * 3
  5. Tune Break
  6. Enhance Resonance Skill
  7. Basic Attack * 3
  8. Enhance Resonance Skill
  9. Hold Basic Attack
  10. Echo Skill
  11. Resonance Liberation (Finisher)

Aemeath Damage Types Composition

Note 2 : Please note this chart shows the proportion of different types of damage, instead of the multiplier.

Infinity Calibration

Aemeath Basic Attack

DMG Multiplier

Base Attack Lv:

Basic Attack – Aemeath
Perform up to 4 consecutive attacks, dealing Fusion DMG.

Heavy Attack – Aemeath
Hold the Normal Attack button to charge the attack by consuming STA, release to cast Heavy Attack – Aemeath: Charged I, dealing Fusion DMG.
Hold the Normal Attack button longer to castHeavy Attack – Aemeath: Charged II, dealing higher Fusion DMG.
When in Instant Response, Heavy Attack – Aemeath: Charged II charges more quickly. Casting Heavy Attack – Aemeath: Charged II, Heavy Attack – Mech: Charged II, or Resonance Liberation Heavenfall Edict: Finale ends Instant Response.
This Skill DMG is considered Resonance Liberation DMG.
Press Normal Attack shortly after casting Heavy Attack – Aemeath: Charged I to cast Basic Attack – Aemeath Stage 2.
Press Normal Attack shortly after casting Heavy Attack – Aemeath: Charged II to cast Basic Attack – Aemeath Stage 3.

Mid-air Attack – Aemeath
Consume STA to perform a Plunging Attack, dealing Fusion DMG.
Press the Normal Attack button shortly after casting this skill to cast Basic Attack – Aemeath Stage 2.

Dodge Counter – Aemeath
Press the Normal Attack button shortly after a successful Dodge to attack the target, dealing Fusion DMG.
Press the Normal Attack button shortly after casting this skill to cast Basic Attack – Aemeath Stage 4.

Shared Voyage

Aemeath Resonance Skill

DMG Multiplier

Resonance Skill Lv:

Form Switch
Aemeath can switch forms between herself and her Mech. The Mech inherits Aemeath’s Stats and unlocks new moves.
If there is a target nearby, Aemeath casts Basic Attack – Stage 1 upon casting Form Switch.
While in the Mech form, Aemeath casts Mid-air Attack automatically upon casting Form Switch in air.

Sync Strike: Armament Merge
Press Resonance Skill shortly after casting Basic Attack – Aemeath Stage 2, 3 & 4, Heavy Attack – Aemeath, or Dodge Counter – Aemeath to cast Sync Strike: Armament Merge, dealing Fusion DMG.
Switch into the Mech form after casting this skill. Press the Normal Attack button shortly after to cast Basic Attack – Mech Stage 2.

Sync Strike: Call of Dawn
Press Resonance Skill shortly after casting Basic Attack – Mech Stage 2, 3 & 4, Heavy Attack – Mech, or Dodge Counter – Mech to cast Sync Strike: Call of Dawn, dealing Fusion DMG.
Can be cast in mid-air.
Switch into Aemeath after casting this skill. Press the Normal Attack button to cast Basic Attack – Aemeath Stage 2.

Basic Attack – Mech
Perform up to 4 consecutive attacks, dealing Fusion DMG.
Can be cast in mid-air close to the ground.

Heavy Attack – Mech
Hold the Normal Attack button to charge by consuming STA, release to cast Heavy Attack – Mech: Charged I to attack the target, dealing Fusion DMG.
Hold the Normal Attack button longer to cast Heavy Attack – Mech: Charged II, dealing higher Fusion DMG.
When in Instant Response, Heavy Attack – Mech: Charged II charges more quickly. Casting Heavy Attack – Aemeath: Charged II, Heavy Attack – Mech: Charged II, or Resonance Liberation Heavenfall Edict: Finale ends Instant Response.
This Skill DMG is considered Resonance Liberation DMG.
Can be cast in mid-air close to the ground.
Press Normal Attack shortly after casting Heavy Attack – Mech: Charged I to cast Basic Attack – Mech Stage 2.
Press Normal Attack shortly after casting Heavy Attack – Mech: Charged II to cast Basic Attack – Mech Stage 3.

Mid-air Attack – Mech
Consume STA to perform Plunging Attack, dealing Fusion DMG.
Press the Normal Attack button shortly after casting this skill to cast Basic Attack – Mech Stage 2.

Dodge Counter – Mech
Press the Normal Attack button shortly after a successful Dodge to attack the target, dealing Fusion DMG.
Press the Normal Attack button shortly after casting this skill to cast Basic Attack – Mech Stage 4.
Can be cast in mid-air close to the ground

Towards the Daybreak

 

Aemeath Resonance Liberation

DMG Multiplier

Resonance Liberation Lv:

Heavenfall Edict – Overdrive
Deal Fusion DMG. Switch into Mech form after casting this skill.
Can be cast in mid-air close to the ground.
Casting this skill grants the following effects:
– Enter Stardust Resonance for 30s.
– Enter Heavenfall Edict: Unbound for 60s.
Press Normal Attack shortly after casting this skill to cast Basic Attack – Mech Stage 2.
Press Resonance Skill or Resonance Skill Form Switch shortly after casting this skill to cast Basic Attack – Aemeath Stage 2.
The next Seraphic Duet cast within 30 after casting this skill doesn’t consume Rupturous Trail or Fusion Trail.

Stardust Resonance
Enhance the effect of Resonance Skill Seraphic Duet.
This effect ends after the 2th time Seraphic Duet is cast.

Heavenfall Edict – Unbound
Heavenfall Edict – Overdrive is replaced with Heavenfall Edict – Finale.
When in Heavenfall Edict – Unbound and Resonance Rate reaches the limit, enter Instant Response. Instant Response is removed when the Heavenfall Edict – Unbound state ends.

Heavenfall Edict – Finale
Press Resonance Skill or Resonance Liberation to cast Heavenfall Edict: Finale when the following conditions are met:
– Be in the Heavenfall Edict: Unbound state.
– Synchronization Rate reaches the limit.
– Resonance Rate reaches the limit.
Casting this skill depletes all Synchronization Rate and Resonance Rate, dealing Fusion DMG and ends the Heavenfall Edict: Unbound state.
Switch back to Aemeath after casting this skill.
Can be cast in mid-air close to the ground.

To Sculpt the Silence

 

Aemeath Forte Circuit

DMG Multiplier

Forte Circuit Lv:

Seraphic Duo
When casting Basic Attack – Aemeath Stage 4 or Basic Attack – Mech Stage 4, enter Seraphic Duo for 5s.

Resonance Skill – Seraphic Duet: Overture
When Aemeath is in Seraphic Duo and the Synchronization Rate is no less than 100 points, press Resonance Skill to cast Resonance Skill Seraphic Duet: Overture at the cost of 100 points of Synchronization Rate, dealing Fusion DMG, considered Resonance Liberation DMG.
Can be cast in mid-air.
Switch into the Mech form after casting this skill and exit the Seraphic Duo state. Press Normal Attack within a certain period of time to cast Basic Attack – Mech Stage 2.

Resonance Skill – Seraphic Duet: Encore
In the Mech form, when in Seraphic Duo and the Synchronization Rate is no less than 100 points, press Resonance Skill to cast Resonance Skill Seraphic Duet: Encore at the cost of 100 points of Synchronization Rate, dealing Fusion DMG, considered Resonance Liberation DMG.
Can be cast in mid-air.
Switch back to Aemeath and exit the Seraphic Duo state. Press Normal Attack within a certain period of time to cast Basic Attack – Aemeath Stage 2.

Resonance Mode
– In Resonance Mode – Tune Rupture, when Resonators in the team respond to Tune Rupture – Interfered, inflict 10 stacks of Rupturous Trail on the target for 30s, stacking up to 30 times.

– In Resonance Mode – Fusion Burst, when Resonators in the team inflict Fusion Burst, inflict 1 stack of Fusion Trail for 30s, stacking up to 30 times.
While in combat, when the Fusion Burst on targets near the active Resonator reaches 0 stacks, inflict 1 stacks of Fusion Burst. If the targets have more than 5 stacks of Fusion Burst, trigger Fusion Burst based on its max stack limit and remove all of its stacks.

In Resonance Mode – Tune Rupture/Resonance Mode – Fusion Burst, inflict Tune Rupture – Shifting/Fusion Burst when the following skills deal damage. The same skill can only trigger this effect on the same target once every 3s:
Basic Attack – Aemeath Stage 3 & 4, Basic Attack – Mech Stage 3 & 4, Resonance Skill Sync Strike: Armament Merge, Resonance Skill Sync Strike: Call of Dawn, Intro Skill Songs Across the Universe, and Intro Skill Debut of Meteoric Radiance.

Resonance Skill Seraphic Duet gains the following enhancements based on Aemeath’s Resonance Mode:
– In Resonance Mode – Tune Rupture, casting Resonance Skill Seraphic Duet additionally deals 5 instances of Tune Rupture DMG, each time on a random target within the range. The target’s Off-Tune Level does not affect these instances of Tune Rupture DMG. When Seraphic Duet deals damage, remove the target’s Rupturous Trail and increases the DMG Multiplier of Tune Rupture based on the number of stacks removed, each stack increasing the DMG Multiplier by 4% for 2.5s.
– In Resonance Mode – Fusion Burst, when Resonance Skill Seraphic Duet hits the target, if they are inflicted with Fusion Trail, remove the Fusion Trail stacks, and trigger the Fusion Burst on the target based on its max stack limit without removing its stacks. Each stack of Fusion Trail removed increases the DMG Multiplier of Fusion Burst on the main target by 10%.

When in Stardust Resonance, Resonance Skill Seraphic Duet gains the following enhancements based on Aemeath’s Resonance Mode:
– In Resonance Mode – Tune Rupture, casting Resonance Skill Seraphic Duet additionally deal 10 instances of Tune Rupture DMG.
– In Resonance Mode – Fusion Burst, the DMG Multiplier of Fusion Burst triggered by Resonance Skill Seraphic Duet on the main target is additionally increased by 200%. The DMG Multiplier increase effect is stackable with that provided by Fusion Trail.

Tune Rupture Response – Starburst
Active in Resonance Mode – Tune Rupture. Deal Fusion DMG to targets within range that are affected byTune Rupture – Interfered, considered Tune Rupture DMG.

Starflux Thrust
When in the Mech form and Starflux is more than 200, use the Utility button to cast Starflux Thrust and soar in the air by continuously consuming Starflux.

Synchronization Rate
Synchronization Rate is capped at 200 points.
– Dealing damage with Basic Attack – Aemeath, Mid-air Attack – Aemeath, Dodge Counter – Aemeath, Basic Attack – Mech, Mid-air Attack – Mech, Dodge Counter – Mech, Resonance Skill Sync Strike: Armament Merge, and Resonance Skil Sync Strike: Call of Dawn recovers Synchronization Rate.
– Casting Intro Skill Songs Across the Universe and Debut of Meteoric Radiance recovers 40 points of Synchronization Rate.
– Casting Resonance Liberation Heavenfall Edict: Overdrive recovers 30 points of Synchronization Rate.
– When in Instant Response and Heavenfall Edict: Unbound at the same time, casting Heavy Attack – Aemeath Charged II or Heavy Attack – Mech Charged II recovers 200 points of Synchronization Rate.

Resonance Rate
Resonance Rate is capped at 4 points.
– Casting Resonance Skill Seraphic Duet recovers 1 points of Resonance Rate.
– Casting Resonance Liberation Heavenfall Edict: Overdrive recovers 1 points of Resonance Rate.
– When in Starlume Acceleration, casting Resonance Liberation Heavenfall Edict: Overdrive additionally recovers 1 points of Resonance Rate.

Starflux
Starflux is capped at 600 points.
Starflux recovers naturally over time.
When in combat, Starflux recovers at a slower rate.

Aemeath Passive Skills

Before All Sounds

Aemeath Inherent Skill

In Instant Response, Heavy Attack – Aemeath and Heavy Attack – Mech gain 200% DMG Amplification.

Between the Stars

Aemeath Inherent Skill

In Resonance Mode – Tune Rupture, when Resonators in the team inflict Tune Rupture – Shifting or deal Tune Rupture DMG, Aemeath’s Crit. DMG increases by 20%, up to 3 times. Each Resonator can only trigger this effect once.
With 3 stacks, Resonance Liberation Heavenfall Edict: Finale DMG is Amplified by 25%.
Resonators joining the team or switching Resonance Mode resets this effect.

In Resonance Mode – Fusion Burst, when Resonators in the team inflict Fusion Burst, Aemeath’s Crit. DMG increases by 30%, up to 2 times. Each Resonator can only trigger this effect once.
With 2 stacks, Resonance Liberation Heavenfall Edict: Finale DMG is Amplified by 25%.
Resonators joining the team or switching Resonance Mode resets this effect.

Aemeath Switch Skills

Overture of Departure

Aemeath Intro Skill

DMG Multiplier

 

Intro Skill Lv:

Songs Across the Universe
Deal Fusion DMG.
Casting this skill enters Starlume Acceleration for 15s.
Press Normal Attack shortly after casting this skill to cast Basic Attack – Aemeath Stage 3.
Press Resonance Skill and cast Resonance Skill Form Switch shortly after casting this skill to cast Basic Attack – Mech Stage 3 automatically.

Debut of Meteoric Radiance
In the Mech form, Songs Across the Universe is replaced by Debut of Meteoric Radiance.
Deal Fusion DMG.
Casting this skill grants Starlume Acceleration for 15s.
Press Normal Attack shortly after casting this skill to cast Basic Attack – Mech Stage 3.
Press Resonance Skill and cast Resonance Skill Form Switch shortly after casting this skill to cast Basic Attack – Aemeath Stage 3 automatically.

Starlume Acceleration
In Starlume Acceleration, casting Resonance Liberation Heavenfall Edict: Overdrive addtionally restores Resonance Rate.
Casting Resonance Liberation Heavenfall Edict: Overdrive ends Starlume Acceleration.

Silent Protection

Aemeath Outro Skill

When casting this skill, the following effects are triggered based on the Resonance Mode Aemeath are in:
– In Resonance Mode – Tune Rupture: all Resonators in the team except Aemeath gain 10% All DMG Amplification for 20s. The All DMG Amplification effect is increased to 20% for Resonators who inflict Tune Rupture – Shifting.

– In Resonance Mode – Fusion Burst: all Resonators in the team except Aemeath gain 10% All DMG Amplification for 20s. The All DMG Amplification effect is increased to 20% for Resonators who inflict Fusion Burst.
The effects reset when this skill is cast again.
Casting this skill resets the effects above.

Aemeath Tune Break

Unlanded Melody

 

Aemeath Tune Break

When the target’s Off-Tune Level is full, Aemeath can cast Tune Break on the target.
Press Normal Attack shortly after casting Tune Break to cast Basic Attack Stage 3.

Responding to Tune Rupture – Interfered: when Resonators in the team trigger Tune Break on the target and cause them to be affected by Tune Rupture – Interfered, Aemeath triggers Tune Rupture Response – Starburst. Each target can be damaged by this skill up to once every 8s.

Aemeath Stat Bonus

Aemeath Stat Bonus 1

Crit Rate – 8%

*All Bonus unlocked value

Aemeath Stat Bonus 2

Atk% – 12%

*All Bonus unlocked value

Aemeath Resonance Chain

Suggested Resonance Chain

The Percentage shown is damage boost of the Resonance Chain to Lynae.

Sequence 1
Sequence 2
Sequence 3
Sequence 4
Sequence 5
Sequence 6

S1
Enhanced Heavy Attack Crit. DMG increased by 300%. Grants an extra Enhanced Heavy Attack and restores 50% energy at the start of battle, optimizing rotation capability. Improvement approx. 7.2%.

S2
Enhanced Resonance Skill multiplier doubled. Tune Rupture model additional damage multiplier increased, and Fusion Burst model settlement damage increased. Improvement approx. 22.5%.

S3
RL Finisher multiplier increased, and Aemeath can trigger the Inherent Skill bonus solo. Improvement approx. 30.6%.

S4
Team-wide 20% DMG bonus.

S5
Strengthens flight stamina bar. Defeating an enemy fully restores stamina and provides one revive.

S6
Massive upgrade. RL Finisher DMG increased by 40% (Independent Multiplier). Additionally, Tune Rupture / Fusion Burst damage gains a fixed 80% Crit. Rate and 275% Crit. DMG, and the maximum stack limit is increased. Improvement approx. 76.3%.

Pulling Recommendations
S0R1, S2R1, S3R1, S6R1

Gilded Glimmer of the First Dawn

Aemeath Sequence 1

In Instant Response, Heavy Attack – Aemeath and Heavy Attack – Mech gain 300% Crit. DMG increase and continuously pull in nearby target while charging.

When Aemeath remains in the a state that meets all of the following conditions over 4s, she enters Instant Response: Brilliance:
– Out of combat
– Not performing Heavy Attack – Aemeath, Heavy Attack – Mech, and Resonance Liberation Heavenfall Edict: Finale.
Instant Response: Brilliance inherits all effects of Instant Response and remains active even out of the duration of Heavenfall Edict: Unbound.
When not in Heavenfall Edict: Unbound, casting Heavy Attack – Aemeath Charged II or Heavy Attack – Mech Charged II grants 100 points of 【Synchronization Rate】.

In Resonance Mode – Tune Rupture or Resonance Mode – Fusion Burst, when Aemeath defeats a target affected by Rupturous Trail/Fusion Trail, she enters Sealed Trail – Tune Rupture/Sealed Trail – Fusion Burst for 10s.
When Aemeath defeats a target affected by Sealed Trail – Tune Rupture or Sealed Trail – Fusion Burst, record the highest stack count of Rupturous Trail/Fusion Trail among the targets defeated.
Her next skill that directly damages the target immediately inflicts the targets with the recorded stacks of Rupturous Trail/Fusion Trail, up to the current max limit of Rupturous Trail/Fusion Trail. This removes the Sealed Trail – Tune Rupture/Sealed Trail – Fusion Burst on the target and the target cannot be inflicted with Sealed Trail – Tune Rupture or Sealed Trail – Fusion Burst for 1s.

Downy Notes of Snowfluff

Aemeath Sequence 2

The DMG Multiplier of Resonance Skill Seraphic Duet: Overture is increased by 100%.
The DMG Multiplier of Resonance Skill Seraphic Duet: Encore is increased by 100%.

While in Resonance Mode – Tune Rupture, when Tune Rupture DMG triggered by Resonance Skill Seraphic Duet hits the same target, the DMG Multiplier of Tune Rupture DMG trigger by Resonance Skill Seraphic Duet is increased by 20% for 1s, stacking up to 5 times.

While in Resonance Mode – Fusion Burst, gain the following effects:
– In the Stardust Resonance state, the DMG Multiplier of Fusion Burst triggered by Resonance Skill Seraphic Duet is further increased to 400% against the main target of the Fusion Burst.
– When Fusion Trail is removed, the DMG Multiplier of Fusion Burst triggered by Resonance Skill Seraphic Duet is further increased to 15% against the main target of the Fusion Burst per Fusion Trail stack.
– In combat state, when a target near the active Resonator in the team is defeated, immediately trigger the Fusion Burst based on the current stack limit of Fusion Burst on the target.

Fervor Sightly Burns Bright as New

 

 

Aemeath Sequence 3

Resonance Liberation Heavenfall Edict: Finale’s DMG Multiplier is increased by 100%.
Resonance Liberation Heavenfall Edict: Overdrive’s DMG Multiplier is increased by 40%.

In Instant Response, Aemeath now inflicts Tune Rupture – Shifting or Fusion Burst while casting Heavy Attack – Aemeath Charged II or Heavy Attack – Mech Charged II, based on her current Resonance Mode.

Inherent Skill Between the Stars is replaced with the following effects:

– In Resonance Mode – Tune Rupture, when Resonators in the team inflict Tune Rupture – Shifting or deal Tune Rupture DMG, Aemeath’s Crit. DMG is increased by 60%, and Resonance Liberation Heavenfall Edict: Finale DMG is now Amplified by 25%.
Resonators joining the team or switching Resonance Mode resets this effect.

– In Resonance Mode – Fusion Burst, when Resonators in the team inflict Fusion Burst, Aemeath’s Crit. DMG is increased by 60%, and Resonance Liberation Heavenfall Edict: Finale DMG is now Amplified by 25%.
Resonators joining the team or switching Resonance Mode resets this effect.

Ethereal Waltz on Binary Tides

Aemeath Sequence 4

When casting Intro Skill Songs Across the Universe, Intro Skill Debut of Meteoric Radiance, Resonance Skill Sync Strike and Resonance Skill Seraphic Duet, Resonators in the team gain 20% All-Attribute DMG Bonus for 30s.

Voyage to the Astral Shore

Aemeath Sequence 5

When Aemeath’s defeats a target directly with her skills, Starflux is reset to 100%.

When taking fatal damage, Aemeath is knocked out and turns into 2D Digital Ghost for 5s.
In the 2D Digital Ghost state, Aemeath grants Resonators in the team a Shield equal to 360% of her ATK for 5. As she exits from the 2D Digital Ghost state, she revives and recovers 100% of her Max HP and 30 points of Resonance Energy. This effect can be triggered once every 10m.
When Aemeath revives, she exits the 2D Digital Ghost state and removes the shield provided.

A Zephyr-Kissed Journey to You

Aemeath Sequence 6

Targets takes 40% more Resonance Liberation DMG from Aemeath.

When in Resonance Mode – Tune Rupture, Aemeath’s Tune Rupture DMG can critically hit, with a fixed Crit. Rate of 80%, and fixed Crit. DMG of 275%.

When in Resonance Mode – Fusion Burst and in combat state, Fusion Burst DMG triggered on targets near the active Resonator in the team can critically hit, with a fixed Crit. Rate of 80%, and fixed Crit. DMG of 275%.

The stacks of Rupturous Trail and Fusion Trail inflicted on the target through Forte Circuit To Sculpt the Silence is doubled.

In Resonance Mode – Tune Rupture or Resonance Mode – Fusion Burst and out of combat, the max stack limit of Rupturous Trail or Fusion Trail on the targets near the active Resonator in the team is increased to 60. When Aemeath casts Resonance Skill Seraphic Duet, she inflicts 10 stacks of Rupturous Trail or Fusion Trail on the targets within the range, lasting for 30s.

Aemeath Build

Aemeath Best Sub DPS Echo set

Trailblazing Star(5)

Main Echo

Any Cost 3 Echo

Any Cost 3 Echo

Any Cost 1 Echo

Any Cost 1 Echo

Sub Echo

Aemeath Stats Priority

Cost 4

22% CRIT Rate or 44% CRIT Dmg

Cost 3

Fusion DMG% + ATK%

Cost 1

18% ATK

Sub Stats

Energy Regen (Suggest 120% on Character Interface) >
 CRIT Rate = CRIT DMG > ATK% > Resonance Liberation DMG Bonus > ATK

Echo Set
The recommended Echo set is Trailblazing Star. Choose the 4-cost Sigillum as the Main Echo, as it provides a 25% Resonance Liberation DMG Bonus.

Main Stats
4-Cost: Select Crit. Rate or Crit. DMG (maintain a 1:2 ratio).
3-Cost: Prioritize ATK and Fusion DMG.
1-Cost: Select ATK%.

Sub-stats
Energy Regen (Suggest 120% on Character Interface) > CRIT Rate = CRIT DMG > ATK% > Resonance Liberation DMG Bonus > Flat ATK

Aemeath Best Weapons

The Percentage shown is damage boost of the Weapons to Aemeath.

100%

Details

Base ATK : 588

Secondary Stats –

CRIT Rate : 24.3%

Increases All-Attribute DMG Bonus by 12% / 15% / 18% / 21% / 24%. When inflicting Tune Rupture – Shifting or Fusion Burst, the wielder’s Resonance Liberation DMG ignores 32% / 40% / 48% / 56% / 64% DEF and 10% / 15% / 20% / 25% / 30% Fusion RES on targets for 8s.

85.3%

Details

Base ATK : 588

Secondary Stats –

Crit DMG : 48.6%

ATK increased by 12%/15%/18%/21%/24%. The wielder gains 1 stack of Searing Feather upon dealing damage, which can be triggered once every 0.5s, and gains 5 stacks of the same effect upon casting Resonance Skill. Each stack of Searing Feather gives 4%/5%/6%/7%/8% additional Resonance Skill DMG Bonus for up to 14 stacks. After reaching the max stacks, all stacks will be removed in 12s.

84.7%

Details

Base ATK : 588

Secondary Stats –

CRIT Rate : 24.3%

Increases Energy Regen by 12.8%/16%/19.2%/22.4%/25.6%. When Resonance Skill is cast, increases ATK by 6%/7.5%/9%/10.5%/12%, stacking up to 2 time(s). This effect lasts for 10s.

84.2%

Details

Base ATK : 413

Secondary Stats –

CRIT Rate : 20.3%

Casting Resonance Liberation increases ATK by 7.2%/11.1%/15.1%/19%/23% and grants 10.8%/16.7%/22.6%/28.6%/34.5% Resonance Liberation DMG Bonus for 15s.

81.9%

Details

Base ATK : 463

Secondary Stats –

ATK% : 18.45%

Gain 1 stack of Hiss when dealing damage to the target, with 1 stack generated every 1s. Hiss: each stack increases the wielder’s ATK by 2%/2.5%/3%/3.5%/4% for 3s, stacking up to 10 times. Switching off the wielder clears all stacks. Gaining 10 stacks increases the wielder’s Crit. Rate by 6%/7.5%/9%/10.5%/12%.

76%

Details

Base ATK : 413

Secondary Stats –

ATK% : 30.38%

When Intro Skill is cast, increases ATK by 15%/18.75%/22.5%/26.25%/30%, lasting for 15s.

The top weapon recommendation is the signature weapon, Everbright Polestar, which increases most of Aemeath’s damage by 32%.

 

 

Aemeath Team Comp

Aemeath Best Teams

Main DPS – Aemeath

Aemeath mainly deals RL-type DMG. Since her damage scales with the number of Tune Rupture Response characters on the team, Lynae and Mornye are her best teammates.

Sub DPS – Lynae

Lynae’s Resonance Liberation grants the entire team a 24% All-Type Damage Bonus. Her Outro Skill provides the next character to take the field with a 15% All-type Damage Deepen and a 25% Resonance Liberation Damage Deepen.

Healer- Mornye

Mornye can provide 25% ATK, 25% universal DMG Deepen, 50% Off-Tune Buildup Rate, and healing. When there is a character in the team like Lynae who can apply the “Tune Rupture” or “Tune Stain” status to enemies, Mornye can grant the entire team a 40% DMG Bonus for 8 seconds after a team member performs a Tune Break on an enemy.

Aemeath Ascension Material

Rank 1
Req Lv 20

Rank 2
Req Lv 40

Rank 3
Req Lv 50

Rank 4
Req Lv 60

Rank 5
Req Lv 70

Rank 6
Req Lv 80

More Build Guides

Calcharo

Calcharo primarily uses the enhanced Basic Attack and enhanced Forte Circuit after using Resonance Liberation for damage output. In the series of damage output after using Resonance Liberation, the damage ratio between Resonance Liberation and Basic Attack is approximately 2.2:1. Additionally, the Resonance Skill can be released at intervals, allowing full enjoyment of the permanent five-star weapon’s effects.

After using Resonance Liberation, Calcharo gains a new Basic Attack model. The multiplier for this attack is related to the level of Resonance Liberation, but the main proportion of his damage comes from the “Death Messenger” in Forte Circuit. Resonance Skill can be used during the Liberation period to interrupt Basic Attack combos, quickly generate Forte Circuit Energy, and trigger “Death Messenger”. The main components of his damage output consist of these three elements.

Encore

mong the permanent 5-star Fusion DPS characters, Encore enters an enhanced state and changes attack mode after activating Resonance Liberation. The main source of Encore’s damage comes from Basic Attacks after activating Resonance Liberation, not the Forte Circuit. Additionally, the cooldowns for Encore’s regular Resonance Skill and the enhanced Resonance Skill during Resonance Liberation are independent of each other.

In Encore’s damage output after activating Resonance Liberation, Basic Attack damage accounts for nearly 70%. Choosing Sanhua as a teammate can maximize her damage potential.

Sanhua

Although Sanhua has burst capabilities, the overall damage is not high. In Sanhua’s output cycle, Resonance Skill damage and Resonance Liberation account for approximately 51% and 41%, respectively.

Although Resonance Skill damage is slightly higher, there is a risk of missing in actual combat. Sanhua has a unique Forte Circuit trigger mechanism similar to rhythm games, and hitting enemies can cause a slight time-stopping effect.

Sanhua has the fastest Concerto Energy and Resonance Energy acquisition efficiency in the game, making it the most versatile and best-feeling support in the current version. After using the Intro Skill, Sanhua only needs 3 seconds to fully charge Concerto Energy and trigger QTE, activating the Main DPS for output. Our team composition recommendations for various characters also show Sanhua’s high versatility.

Choose the appropriate Cost 3 Echo based on the needs of your character.

Pact of Neonlight Leap

[2-set]  : Spectro DMG + 10%
[5-set] : Casting Outro Skill increases the ATK of the incoming Resonator by 15%, with each point of Tune Break Boost additionally increasing ATK by 0.3%, up to 15%. This effect lasts for 15s, or until the Resonator is switched out.