rarity 5

Brant Build Guide

Fusion Sword

Level: 1

HP

ATK

DEF

Energy

125

Last updated:

Update Log: Updated Brant full kit.

Brant Overview

In Wuthering Waves, Brant is a 5-Stars Fusion character and uses Sword during the fight.

TBA

Brant Mechanism

TBA

Brant Active Skills

Brant Skills Priority

Forte Circuit
Resonance Liberation
Resonance Skill
Intro Skill
Basic Attack

TBA

Brant Burst Rotation

TBA

Brant Damage Types Composition

Note: Please note this chart shows the proportion of different types of damage, instead of the multiplier.

Brant Basic Attack
DMG Multiplier

Base Attack Lv:

Basic Attack
Perform up to 4 consecutive attacks, dealing Fusion DMG.

Heavy Attack
Consume STA to attack the target, dealing Fusion DMG.

Heavy Attack – Rhapsodic Riff
Consume STA to attack the target, dealing Fusion DMG.
– After performing Basic Attack Stage 2 or Stage 4, hold Normal Attack to perform Heavy Attack – Rhapsodic Riff.
– After performing Mid-air Attack Stage 4, press Normal Attack to perform Heavy Attack – Rhapsodic Riff.

Mid-air Attack
Perform up to 4 consecutive attacks, dealing Fusion DMG.
Press Normal Attack following Mid-air Attack Stage 1 or Stage 2 to swing to the target with Grapple. Brant will attack the target if he reaches them with the swing. Release while in action to flip backward after the attack hits; or hold Normal Attack to attack the target continuously and flip backward after the finishing move. Brant flips backward automatically after Mid-air Attack Stage 3. Press Normal Attack after each flip to perform the next stage of Mid-air Attack.
– If Brant fails to reach the target with the Grapple swing of Mid-air Attack Stage 1, he instead performs a slash forward, dealing Fusion DMG.
– If Brant reaches the target with the Grapple swing of Mid-air Attack Stage 1 or Stage 2 but the attack fails to hit the target, he will drop down after a temporary suspension in mid-air.

Dodge Counter
Press Normal Attack right after a successful Dodge to attack the target, dealing Fusion DMG.

Brant Resonance Skill
DMG Multiplier

Resonance Skill Lv:

Brant launches himself into the air and blasts all targets in an area, dealing Fusion DMG. While in mid-air, if Bravo is not full, Resonance Skill Anchors Aweigh! is replaced with Plunge Attack.

Plunge Attack
Plunge at the target at the cost of STA, dealing Fusion DMG, which is considered Basic Attack DMG.
– If Brant fails to reach the target with the Grapple swing of Mid-air Attack Stage 1, he instead performs a slash forward. Afterward, press Normal Attack to perform Plunge Attack.
– If Brant reaches the target with the Grapple swing of Mid-air Attack Stage 1 or Stage 2 but the attack fails to hit the target, press Normal Attack to perform Plunge Attack during the suspension.

Brant Resonance Liberation
DMG Multiplier

Resonance Liberation Lv:

Deal Fusion DMG to the target within the range and enter the Aflame state, healing all nearby Resonators in the team.
Can be performed in mid-air.

Aflame
Bravo gained when Normal Attacks or Resonance Skill Anchors Aweigh! hits the target is increased by 100%. Meanwhile, Forte Circuit Theatrical Moment is replaced by “My” Moment.

“My” Moment
Brant gains additional ATK based on his Energy Regen: For every 1% of Brant’s Energy Regen over 150%, Brant gains additional 20 points of ATK, up to 2600.

Brant Forte Circuit
DMG Multiplier

Forte Circuit Lv:

Theatrical Moment
Brant gains additional ATK based on his Energy Regen: For every 1% of Brant’s Energy Regen over 150%, Brant gains additional 12 points of ATK, up to 1560.

Waves of Acclaims
Heal all nearby Resonators in the team when Bravo reaches 25, 50, 75, and 100.

Returned from Ashes
When Bravo is full, replace Resonance Skill Anchor Aweigh! with Returned from Ashes.
Consume all Bravo to perform Returned from Ashes, dealing Fusion DMG (considered Basic Attack DMG, and generate a shield. Casting this skill while Aflame ends the state instantly.

Bravo
Brant can hold up to 100 Bravo.
– Obtain Bravo when Normal Attacks hit the target.
– Obtain Bravo when Intro Skill hits the target.
– Obtain Bravo when Resonance Skill hits the target.

Brant Passive Skills

Brant Inherent Skill

Brant Inherent Skill

Brant Switch Skills

Brant Intro Skill
DMG Multiplier

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Intro Skill Lv:

Brant Outro Skill

Brant Stat Bonus

Brant Stat Bonus 1

Crit Rate – 8%

*All Bonus unlocked value

Brant Stat Bonus 2

ATK% – 12%

*All Bonus unlocked value

Brant Resonance Chain

Suggested Resonance Chain

Sequence 1
Sequence 2
Sequence 3
Sequence 4
Sequence 5
Sequence 6
TBA

Brant Sequence 1

Brant Sequence 2

Brant Sequence 3

Brant Sequence 4

Brant Sequence 5

Brant Sequence 6

Brant Build

Brant Best Support Echo set

Moonlit Clouds X 5

Any Cost 3 Echo

Any Cost 3 Echo

Any Cost 1 Echo

Any Cost 1 Echo

Sub Echo

Brant Best Main DPS Echo set

Midnight Veil X 5

Any Cost 3 Echo

Any Cost 3 Echo

Any Cost 1 Echo

Any Cost 1 Echo

Sub Echo

Brant Echo Stats Priority

Cost 4

22% CRIT Rate

Cost 3

30% Fusion DMG or 30% ATK

Cost 1

18% ATK

Sub Stats

Energy Regen (30%~40%) > CRIT Rate (Before 70%) > Crit Rate or CRIT DMG > ATK% > Heavy Attack DMG Bonus > ATK

If your Roccia is only being used to support Camellya, then equipping the Moonlit Clouds set will suffice. This is because the new Midnight Veil set, while increasing Roccia’s own damage, reduces Camellya’s attack bonus by more than 20%.

If you are using Roccia as a main DPS, then both the Midnight Veil set and the Moonlit Clouds set are viable. For example, in an all S0R1 team consisting of Camellya-Roccia-Shorekeeper, the overall team damage with Moonlit Clouds is only about 1% higher than with Midnight Veil. This small difference can be entirely ignored.

Main Echo Recommendation

Choose either Nightmare Impermanence Heron or the regular Impermanence Heron. The Nightmare Impermanence Heron has a permanent effect that increases Heavy Attack damage, which is very suitable for Roccia.

  • If you are using Roccia’s signature weapon, Xiangli Yao’s weapon, or the premium weapon from the monthly battle pass, select a Crit Damage main stat for the 4C Echo.
  • For other weapons, prioritize Crit Rate to achieve 70% Crit Rate as a priority.

Energy Regen Recommendations

  • If you are using the Moonlit Clouds set,  130% Energy Regen is recommended (including the 2-piece set effect).
  • If you are not using the Moonlit Clouds set, 140% Energy Regen is recommended.
    The difference lies in the 10 Ultimate energy provided by the Impermanence Heron skill.

Sub-stat Prioritization

Once Energy Regen requirements are met:

  1. Crit Rate & Crit Damage (Prioritize Crit Rate first when < 70%)
  2. ATK%
  3. Heavy Attack Damage Bonus
  4. Flat Attack

Brant Best Weapons Damage Comparison

The percentage change in damage output(Left) & Damge boost to the team(Right) are compared to the weapon designated as 100%.

100%/100%

Details

Base ATK : 587

Secondary Stats – Crit Rate : 24.3%

Increases ATK by 12%/15%/18%/21%/24%. Every time Basic Attack or Intro Skill is cast, Heavy Attack DMG Bonus increases by 48%/60%/72%/84%/96% for 3s.

90.1%/98.6%

Details

Base Attack : 587

Secondary Stat – Crit Rate : 24.3%

Gain 12%/15%/18%/21%/24% Attribute DMG Bonus. When using Resonance Liberation, the wielder gains 48%/60%/72%/84%/96% Resonance Liberation DMG Bonus for 8s. This effect can be extended by 5s each time Resonance Skills are cast, up to 3 times.

81.7%/97%

Details

Base Attack : 587

Secondary Stat – ATK% : 36.4%

Increases Energy Regen by 12.8%/16%/19.2%/22.4%/25.6%. When hitting a target with Resonance Skill, increases Basic Attack DMG Bonus by 10%/12.5%/15%/17.5%/20%, lasting for 8s. When hitting a target with Basic Attacks, increases Resonance Skill DMG Bonus by 10%/12.5%/15%/17.5%/20%, lasting for 8s.

69.8%/95.7%

Details

Basic Attack : 412

Secondary Stat – Crit Rate : 20.2%

Casting Resonance Skill increases the wielder’s Resonance Liberation DMG Bonus by 18%/27%/36%/45%/54%, lasting for 15s.

If we take equipping the R1 Signature Weapon as 100%:
  1. R1 Xiangli Yao Signature Weapon Verity’s Handle:
    Personal boost: 90.1% / Team boost: 98.6%
  2. R1 Permanent 5-star weapon Abyss Surge:
    Personal boost: 81.7% / Team boost: 97%
  3. Next is the battle pass weapon Stonard:
    Personal boost: 69.8% / Team boost: 95.7%
If you use the R1 Permanent 5-star weapon Abyss Surge combined with the Moonlit Clouds set at 44111 to achieve critical rate, which means equipping two Critical Rate 4C Echoes:
Personal boost: 64.8% / Team boost: 95%

Therefore, for casual players, there is no need to pull for this Signature Weapon. Using a permanent 5-star or battle pass weapon is sufficient. If neither is available, other 4-star weapons like Hollow Mirage or the new Celestial Spiral can also work.

Brant Team Comp

Brant Best Team I

Main DPS – Camellya

Camellya’s damage is mainly counted as Basic Attack, therefore, she needs a teammate who can enhance her Basic Attack type damage & Havoc type damage.

Sub DPS – Roccia

Because Roccia’s Outro Skill grants a 20% Havoc damage bonus and a 25% Basic Attack damage bonus as deepen effects, she is the most suitable support for Camellya.

Healer – Shorekeeper/Verina/Baizhi

In addition to providing the traditional 15% All DMG Deepen like other healers, Shorekeeper’s Liberation can offer continuous healing, crit rate, and crit damage, making it very powerful. The Outro Skill’s buff allows knocked-back teammates to immediately recover from the interruption.

Both Verina and Baizhi are healers that can provide All-types DMG deepen and ATK% increase to teammates. While Verina is more comprehensive that her buff is longer and Verina can protects a party member from fatal damage every 10 mins.

Brant Best Team II

Main DPS – Rover Havoc

Rover Havoc’s Basic Attack contributes a notable portion of overall damage. However, the short attack distance is a pain point of Rover Havoc, making it less comfortable to use Rover Havoc. As the game continues to evolve and higher-difficulty content is introduced, Rover Havoc’s viability has gradually diminished in comparison to newer characters.

Sub DPS – Roccia

Because Roccia’s Outro Skill grants a 20% Havoc damage bonus and a 25% Basic Attack damage bonus as deepen effects, she is the most suitable support for Rover Havoc.

Healer – Shorekeeper/Verina/Baizhi

In addition to providing the traditional 15% All DMG Deepen like other healers, Shorekeeper’s Liberation can offer continuous healing, crit rate, and crit damage, making it very powerful. The Outro Skill’s buff allows knocked-back teammates to immediately recover from the interruption.

Both Verina and Baizhi are healers that can provide All-types DMG deepen and ATK% increase to teammates. While Verina is more comprehensive that her buff is longer and Verina can protects a party member from fatal damage every 10 mins.

Brant Best Team III

Main DPS – Encore

Encore’s main damage type is Basic Attack, she needs a teammate who can enhance her Basic Attack type damage.

Sub DPS – Roccia

Because Roccia’s Outro Skill grants a 25% Basic Attack damage bonus as deepen effects, which makes her another suitable support Encore.

Healer – Shorekeeper/Verina/Baizhi

In addition to providing the traditional 15% All DMG Deepen like other healers, Shorekeeper’s Liberation can offer continuous healing, crit rate, and crit damage, making it very powerful. The Outro Skill’s buff allows knocked-back teammates to immediately recover from the interruption.

Both Verina and Baizhi are healers that can provide All-types DMG deepen and ATK% increase to teammates. While Verina is more comprehensive that her buff is longer and Verina can protects a party member from fatal damage every 10 mins.

Brant Best Team IV

Main DPS – Roccia (S6)

This team is recommended only when Roccia reaches S6, as S6 unlocks her main DPS playstyle. At that point, Roccia needs a character who can boost her Havoc or Heavy Attack damage.

Sub DPS – Mortefi

In a single-target environment, Mortefi is the top choice. Morefi can provide Heavy Attack DMG deepen buff to Roccia.

Healer – Shorekeeper/Verina/Baizhi

In addition to providing the traditional 15% All DMG Deepen like other healers, Shorekeeper’s Liberation can offer continuous healing, crit rate, and crit damage, making it very powerful. The Outro Skill’s buff allows knocked-back teammates to immediately recover from the interruption.

Both Verina and Baizhi are healers that can provide All-types DMG deepen and ATK% increase to teammates. While Verina is more comprehensive that her buff is longer and Verina can protects a party member from fatal damage every 10 mins.

Brant Ascension Material

Rank 1
Req Lv 20

Rank 2
Req Lv 40

Rank 3
Req Lv 50

Rank 4
Req Lv 60

Rank 5
Req Lv 70

Rank 6
Req Lv 80

More Build Guides

Calcharo

Calcharo primarily uses the enhanced Basic Attack and enhanced Forte Circuit after using Resonance Liberation for damage output. In the series of damage output after using Resonance Liberation, the damage ratio between Resonance Liberation and Basic Attack is approximately 2.2:1. Additionally, the Resonance Skill can be released at intervals, allowing full enjoyment of the permanent five-star weapon’s effects.

After using Resonance Liberation, Calcharo gains a new Basic Attack model. The multiplier for this attack is related to the level of Resonance Liberation, but the main proportion of his damage comes from the “Death Messenger” in Forte Circuit. Resonance Skill can be used during the Liberation period to interrupt Basic Attack combos, quickly generate Forte Circuit Energy, and trigger “Death Messenger”. The main components of his damage output consist of these three elements.

Encore

mong the permanent 5-star Fusion DPS characters, Encore enters an enhanced state and changes attack mode after activating Resonance Liberation. The main source of Encore’s damage comes from Basic Attacks after activating Resonance Liberation, not the Forte Circuit. Additionally, the cooldowns for Encore’s regular Resonance Skill and the enhanced Resonance Skill during Resonance Liberation are independent of each other.

In Encore’s damage output after activating Resonance Liberation, Basic Attack damage accounts for nearly 70%. Choosing Sanhua as a teammate can maximize her damage potential.

Sanhua

Although Sanhua has burst capabilities, the overall damage is not high. In Sanhua’s output cycle, Resonance Skill damage and Resonance Liberation account for approximately 51% and 41%, respectively.

Although Resonance Skill damage is slightly higher, there is a risk of missing in actual combat. Sanhua has a unique Forte Circuit trigger mechanism similar to rhythm games, and hitting enemies can cause a slight time-stopping effect.

Sanhua has the fastest Concerto Energy and Resonance Energy acquisition efficiency in the game, making it the most versatile and best-feeling support in the current version. After using the Intro Skill, Sanhua only needs 3 seconds to fully charge Concerto Energy and trigger QTE, activating the Main DPS for output. Our team composition recommendations for various characters also show Sanhua’s high versatility.

Choose the appropriate Cost 3 Echo based on the needs of your character.

Moonlit Clouds

[2-set] : Energy Regen increased by 10%.
[5-set] : After using Outro Skill, the ATK of the next Resonator is increased by 22.5% for 15 seconds

Choose the appropriate Cost 1 Echo based on the needs of your character.

Moonlit Clouds

[2-set] : Energy Regen increased by 10%.
[5-set] : After using Outro Skill, the ATK of the next Resonator is increased by 22.5% for 15 seconds

Choose the appropriate Cost 3 Echo based on the needs of your character.

Midnight Veil[2-set]  :  Havoc DMG + 10%
[5-set]  :  When Outro Skill is triggered, deal additional 480% Havoc DMG to surrounding enemies, considered Outrol Skill DMG, and grant the incoming Resonator 15% Havoc DMG Bonus for 15s.

Choose the appropriate Cost 1 Echo based on the needs of your character.

Midnight Veil

[2-set]  :  Havoc DMG + 10%
[5-set]  :  When Outro Skill is triggered, deal additional 480% Havoc DMG to surrounding enemies, considered Outrol Skill DMG, and grant the incoming Resonator 15% Havoc DMG Bonus for 15s.