






Buling Build Guide
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Level: 1
HP
ATK
DEF
Energy
125
Updated Buling’s full build.
Buling Overview
In Wuthering Waves, Buling is a 5-Stars Electro character and uses Rectifier during the fight.
Buling Mechanism
Buling’s Basic Attack has four segments.
The second segment grants a yellow mark.
The fourth segment grants a blue mark.
After using the Resonance Skill, there is a continuous enemy-grouping effect, and a blue mark is gained.
The Resonance Skill can be directly followed by the fourth segment of the Basic Attack, allowing you to gain two blue marks consecutively.
When you have 2 or more marks and use a Heavy Attack, it will consume 2 marks.
If the consumed marks are different colors (e.g., yellow + blue or blue + yellow), you gain one segment of Minor Yang—the golden portion on the left side of the Forte Circuit bar.
If the consumed marks are the same color (e.g., two yellow or two blue), you gain one segment of Minor Yin—the portion on the right side of the Forte Circuit bar.
When Buling possesses both Minor Yin and Minor Yang, her Resonance Liberation is enhanced.
Electro Flare, when launched, creates a field lasting 24 seconds, which adds 2 stacks of Electro Flare every 2 seconds.
During this time, there is an effect similar to Shorekeeper’s enhanced Intro Skill buff. Starting from when Buling uses her ultimate:
After one Intro Skill use, the active character gains 10% Resonance Skill DMG Bonus.
After two Intro Skill uses, the active character gains 25% Resonance Skill DMG Bonus.
Buling’s own Intro Skill directly adds 4 stacks of Electro Flare.
Her Outro Skill follows the standard healer template: provides sustained HP recovery and a 15% universal DMG Deepen buff lasting 30 seconds.
Buling’s various Heavy Attacks have slight differences:
Yellow + Blue: Deals higher damage.
Blue + Yellow: Reduces more Vibration Strength.
Yellow + Yellow: Provides a one-time heal.
Blue + Blue: Provides sustained healing (once per second, 8 times total).
The two most beneficial Heavy Attacks are Yellow + Blue and Blue + Blue.
Now, let’s discuss Electro Flare.
First, its damage pattern is that it deals damage once every 6 seconds, and the stacks on the enemy are immediately halved afterward.
The maximum stack count is 10. However, if stacks continue to be added beyond the maximum, they become a temporary effect called Electro Rage, which appears to the left of the original Electro Flare indicator.
Excess stacks beyond 10 become Electro Rage. Its effect is to increase the damage of the next Electro Flare damage-over-time tick, after which it disappears.
Buling Active Skills
Buling Skills Priority










TBA
Buling Burst Rotation
- Intro Skill
- Basic Attack * 4 (Blue=1, Yellow=1)
- Resonance Skill
- Basic Attack * 1 (Blue=3, Yellow=1)
- Hold Basic Attack to use 2 Heavy Attacks (Get “Minor Yang” and “Minor Yin”)
- Echo Skill
- Resonance Liberation (Enhanced Resonance Liberation)
- Outro Skill


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Base Attack Lv:
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Basic Attack
Perform up to 4 consecutive attacks, dealing Electro DMG.
Heavy Attack – Mountain Over Thunder
Hold Normal Attack to consume the highlighted Trigram – Mountain and Trigram – Thunder from left to right and cast Heavy Attack – Mountain Over Thunder, dealing Electro DMG.
Heavy Attack – Thunder Over Mountain
Hold Normal Attack to consume the highlighted Trigram – Thunder and Trigram – Mountain from left to right and cast Heavy Attack – Thunder Over Mountain, dealing a small amount of Electro DMG and additionally reducing the target’s Vibration Strength.
Heavy Attack – Twin Mountains
Hold Normal Attack to consume the highlighted 2 Trigrams – Mountain from left to right and cast Heavy Attack – Twin Mountains, healing all nearby Resonators in the team.
Heavy Attack – Twin Thunders
Hold Normal Attack to consume the highlighted 2 Trigrams – Thunder from left to right and cast Heavy Attack – Twin Thunders, healing all nearby Resonators in the team once per second for 8s.
Heavy Attack – Ghost Gate Omen
When holding Normal Attack with fewer than 2 Trigrams, Buling fails the divination, becoming temporarily immobilized and losing all Trigrams and 20% of her current HP. This effect will not consume HP if Buling’s current HP is below 1%.
Mid-air Attack
Consume STA to perform Mid-air Attack, dealing Electro DMG.
Dodge Counter
Press Normal Attack right after a successful Dodge to perform Basic Attack Stage 3, dealing Electro DMG.
– After performing Dodge Counter, press Normal Attack to perform Basic Attack Stage 4.
Trigram
Buling can hold up to 4 Trigrams. When Trigrams reach the max number, gaining new Trigrams moves all Trigrams 1 slot to the left, and the original leftmost Trigram will be removed.
– Trigram – Mountain is obtained when Basic Attack Stage 2 deals damage.
– Trigram – Thunder is obtained when Basic Attack Stage 4 or Mid-air Attack deals damage.
– Trigram – Thunder is obtained when casting Resonance Skill – In Shadow Thunder Stirs.


Buling Resonance Skill
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Resonance Skill Lv:
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Attack the target, dealing Electro DMG and continuously pulling in nearby targets.
– Right after casting Resonance Skill, press Normal Attack to perform Basic Attack Stage 4.


Buling Resonance Liberation
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Resonance Liberation Lv:
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Attack the target, dealing Electro DMG.


Buling Forte Circuit
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Forte Circuit Lv:
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Yin-Yang Balance
When Buling obtains Minor Yin and Minor Yang, she enters the Yin-Yang Balance state, replacing her Resonance Liberation – Flashing Thunder Spell with Resonance Liberation – Flashing Thunder Spell: Harmony.
Flashing Thunder Spell – Harmony
Attack the target, dealing Electro DMG and generating a Five Thunders Spell Array at the target area. The array deals Electro DMG and inflicts 2 stacks of Electro Flare on all targets within it every 2s, lasting for 24s. When Five Thunders Spell Array is active, all Resonators in the team enter the Thunder Spell – Primordial Qi state.
– While in the Thunder Spell – Primordial Qi state, when any Resonator in the team casts Intro Skill, Thunder Spell – Primordial Qi becomes Thunder Spell – Yin and Yang.
– Thunder Spell – Yin and Yang grants 10% Resonance Skill DMG Bonus to all active Resonators in the team. When any Resonator in the team casts Intro Skill during this state, Thunder Spell – Yin and Yang becomes Thunder Spell – Heaven, Earth, Mind.
– Thunder Spell – Heaven, Earth, Mind grants 25% Resonance Skill DMG Bonus to all active Resonators in the team.
Minor Yang and Minor Yin
– Minor Yang is obtained after casting Heavy Attack – Mountain Over Thunder or Heavy Attack – Thunder Over Mountain.
– Minor Yin is obtained after casting Heavy Attack – Twin Mountains or Heavy Attack – Twin Thunders.
Buling Passive Skills


Buling Inherent Skill
Buling gains 25% Healing Bonus when restoring HP for Resonators with less than 50% HP.


Buling Inherent Skill
Targets damaged by Intro Skill – Summon and Smite obtain 4 stacks of Electro Flare. This effect is triggered once every 10s.
Buling Switch Skills


Buling Intro Skill
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Intro Skill Lv:
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Attack the target, dealing Electro DMG and healing all nearby Resonators in the team.


Buling Outro Skill
Heal the active Resonator in the team by 18% of Buling’s ATK per second for 16s. All nearby Resonators in the team have their DMG Amplified by 15% for 30s.
Buling Stat Bonus
Buling Stat Bonus 1
Crit Rate – 8%
*All Bonus unlocked value
Buling Stat Bonus 2
Atk% – 12%
*All Bonus unlocked value
Buling Resonance Chain
Suggested Resonance Chain
Since most of the RC of Buling is minimal, so simulation is not performed in this part.


Exorcist Gadgets, Lend Me Your Power
Buling Sequence 1
The Crit. Rate of Resonance Liberation – Flashing Thunder Spell: Harmony is increased by 20% upon dealing damage.


Talisman Burns, Spirits Turn
Buling Sequence 2
Buling restores 25 points of Resonance Energy when she enters the Yin-Yang Balance state. This effect is triggered once every 24s.


Summoner of Spirits, Seeker of Fate
Buling Sequence 3
While Five Thunders Spell Array lasts, whenever the HP of Resonators in the team drops below 50%, immediately restore their HP by 350+150% of Buling’s ATK. This effect can be triggered once every 24s.


Wanderer of Solaris, Blessed by Fortune
Buling Sequence 4
Buling gains 20% Healing Bonus.


Forum Ban? New Account!
Buling Sequence 5
Five Thunders Spell Array instantly inflicts another 6 stacks of Electro Flare on all targets within its range upon generation.


“Almighty Forum Lord of Thunder Spell”
Buling Sequence 6
The Thunder Spell – Heaven, Earth, Mind state now grants 50% Resonance Skill DMG Bonus to the active Resonator in the team.
Buling Build
Buling Best Healer Echo set


Rejuvenating Glow (5)
Main Echo
Buling Stats Priority
Cost 4
Cost 3
Cost 1
Sub Stats
For Echoes, Buling can simply wear a Healer set. Use Fallacy of No Return as the main Echo.
For main stats:
4-Cost Echo: Healing Bonus
3-Cost Echoe: Energy Regen
1-Cost Echo: ATK%
As for substats :
Crit Rate / Crit DMG > ATK% > Flat ATK.
Buling Best Weapons
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Base ATK : 337
Secondary Stats – Energy Regen: 51.8%
Casting Resonance Liberation increases the Resonator’s Healing Bonus by 16%/20%/24%/28%/32% for 15s.
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Base ATK : 337
Secondary Stats – Energy Regen: 51.8%
When Resonance Skill is cast, restores 8/10/12/14/16 Concerto Energy. This effect can be triggered 1 times every 20s.
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Base ATK : 300
Secondary Stats – Energy Regen: 32.3%
When Resonance Skill is cast, restores 8/9/10/11/12 Resonance Energy. This effect can be triggered 1 time(s) every 20s.
Regarding weapons, while Buling does not lack Concerto Energy, she is deficient in Energy Recharge. Generally, having around 230% Energy Recharge provides a comfortable gameplay experience. Therefore, weapons with Energy Recharge are still recommended.
As for Shorekeeper’s signature weapon, Buling’s Resonance Skill does not provide healing, so she cannot trigger its effect.
Buling Team Comp
Buling Best Teams
Main DPS – Phrolova
Phrolova is a DPS which mainly deals RS damage. And Phrolova’s Hecate can use more Enchanced Attack as Qiuyuan can provide extra Echo Skill to her.
Sub DPS – Canterella/Qiuyuan
Cantarella is a DPS that can provide small amount of healing to teammates. Her Outro Skill grants the next character a 20% Havoc damage boost and a 25% resonance skill depeen buff.
Qiuyuan’s skill set provides multiple Echo Skills to grant more Enhanced Attack to Hecate.
Healer – Buling
Buling is a healer that can provide All-type damage deepen buff to allies. Additional she can provide RS damage bonus to allies.
Main DPS – Carlotta
Carlotta is a single-target specialized character, with nearly 90% of her damage coming from Resonance Skill damage. Therefore, teammates need to find characters that can enhance Glacio damage and Resonance Skill damage.
Sub DPS – Zhezhi/Taoqi/Lumi
Zhezhi’s 20% Glacio DMG and 25% Resonance Skill DMG Deepen perfectly complement Carlotta. If you don’t have Zhezhi, replacing with Taoqi or Lumi is also acceptable.
Healer – Buling
Buling is a healer that can provide All-type damage deepen buff to allies. Additional she can provide RS damage bonus to allies.
Main DPS – Jinhsi
Jinhsi relies on teammates’ coordinated attacks to rapidly stack “Incandescence” and maximize the damage of enhanced skills.
However, in this team, the stacking of “Incandescence” is balanced with Changli’s Liberation Deepen buff and her high damage output.
Sub DPS – Changli
Since both Changli and Jinhsi possess aerial attack skills, adding Verine’s aerial attacks can create an extremely smooth and cohesive aerial combat experience.
Changli can intersperse her attacks with Jinhsi’s to gain the full four stacks of ‘Enflamement.’ Although Changli doesn’t have coordinate attack abilities, frequent character switches can still significantly replenish Jinhsi’s “Incandescence.” Moreover, with Changli’s own substantial damage output, the team as a whole can achieve higher damage than a team relying solely on Jinhsi’s coordinate attacks.
Healer – Buling
Buling is a healer that can provide All-type damage deepen buff to allies. Additional she can provide RS damage bonus to allies.
Buling Ascension Material
Rank 1
Req Lv 20























Rank 2
Req Lv 40
























Rank 3
Req Lv 50
























Rank 4
Req Lv 60
























Rank 5
Req Lv 70
























Rank 6
Req Lv 80























More Build Guides
Calcharo
Calcharo primarily uses the enhanced Basic Attack and enhanced Forte Circuit after using Resonance Liberation for damage output. In the series of damage output after using Resonance Liberation, the damage ratio between Resonance Liberation and Basic Attack is approximately 2.2:1. Additionally, the Resonance Skill can be released at intervals, allowing full enjoyment of the permanent five-star weapon’s effects.
After using Resonance Liberation, Calcharo gains a new Basic Attack model. The multiplier for this attack is related to the level of Resonance Liberation, but the main proportion of his damage comes from the “Death Messenger” in Forte Circuit. Resonance Skill can be used during the Liberation period to interrupt Basic Attack combos, quickly generate Forte Circuit Energy, and trigger “Death Messenger”. The main components of his damage output consist of these three elements.
Encore
mong the permanent 5-star Fusion DPS characters, Encore enters an enhanced state and changes attack mode after activating Resonance Liberation. The main source of Encore’s damage comes from Basic Attacks after activating Resonance Liberation, not the Forte Circuit. Additionally, the cooldowns for Encore’s regular Resonance Skill and the enhanced Resonance Skill during Resonance Liberation are independent of each other.
In Encore’s damage output after activating Resonance Liberation, Basic Attack damage accounts for nearly 70%. Choosing Sanhua as a teammate can maximize her damage potential.
Sanhua
Although Sanhua has burst capabilities, the overall damage is not high. In Sanhua’s output cycle, Resonance Skill damage and Resonance Liberation account for approximately 51% and 41%, respectively.
Although Resonance Skill damage is slightly higher, there is a risk of missing in actual combat. Sanhua has a unique Forte Circuit trigger mechanism similar to rhythm games, and hitting enemies can cause a slight time-stopping effect.
Sanhua has the fastest Concerto Energy and Resonance Energy acquisition efficiency in the game, making it the most versatile and best-feeling support in the current version. After using the Intro Skill, Sanhua only needs 3 seconds to fully charge Concerto Energy and trigger QTE, activating the Main DPS for output. Our team composition recommendations for various characters also show Sanhua’s high versatility.






















