rarity 5

Jinhsi Build Guide

Spectro Broadblade

Level: 1






Update Log: Updated Jinhsi’s kit.

Jinhsi Overview

In Wuthering Waves, Jinhsi is a 5-Stars Spectro character and uses Broadblade during the fight.

Jinhsi Review

Jinhsi is a 5-Star Spectro character in Wuthering Waves.


Jinhsi Active Skills

Jinhsi Skills Priority

Echoing Resonance
Resonance Liberation
World in a Dust
Forte Circuit
Echoing Slashes
Resonance Skill
Shape the Sound
Basic Attack
Sound Shock
Intro Skill

Jinhsi Burst Rotation

  1. Intro Skill
  2. TBC

Jinhsi Basic Attack
DMG Multiplier

Base Attack Lv:

Basic Attack
Perform up to 4 consecutive strikes, dealing Spectro DMG.
Heavy Attack
Perform a charged attack by consuming Stamina, dealing Spectro DMG.

Mid-Air Attack
Perform a Plunging Attack while in mid-air by consuming Stamina, dealing Spectro DMG.

Dodge Counter
Use Basic Attack after a successful Dodge to counterattack, dealing Spectro DMG.

Jinhsi Resonance Skill
DMG Multiplier

Resonance Skill Lv:

Dash forward and perform consecutive strikes that inflict Spectro DMG.

Overflowing Radiance
After Jinhsi uses Basic Attack 4 or, while not in Incarnation, Intro Skill Loong’s Halo, an alternative Resonance Skill Overflowing Radiance becomes available within 5s.
Resonance Skill Overflowing Radiance inflicts Spectro DMG and sends Jinhsi into Incarnation.
Can be cast in mid-air.

Jinhsi Resonance Liberation
DMG Multiplier

Resonance Liberation Lv:

Unleash the power of a heart’s wish to deal Spectro DMG.
Can be cast in mid-air.

Jinhsi Forte Circuit
DMG Multiplier

Forte Circuit Lv:

While in Incarnation:
– Alternative Basic Attack “Incarnation: Basic Attack” becomes available. Perform up to 4 consecutive strikes, dealing Spectro DMG. The basic attack cycle of this will not be reset. Can be cast in mid-air.
– Alternative Resonance Skill “Crescent Divinity” becomes available. Deal Spectro DMG. Can be cast in mid-air.
– Alternative Heavy Attack “Incarnation: Heavy Attack” becomes available. Attack the target in mid-air at the cost of Stamina, dealing Spectro DMG.
– Alternative Dodge “Incarnation: Dodge” becomes available while airborne. Can be cast multiple times at the cost of Stamina.
– Alternative Dodge Counter “Incarnation: Dodge Counter” becomes available. Deal Spectro Damage.
Can be cast in mid-air.

Resonance Skill: Illuminous Epiphany
After Stage 4 of Incarnation: Basic Attack, Incarnation terminates and Jinhsi gains Ordination Glow.
Can be cast in mid-air.
While Ordination Glow lasts:
– Basic Attack is replaced with the Alternative Heavy Attack “Incarnation: Heavy Attack” when airborne. Attack the target in mid-air at the cost of Stamina, dealing Spectro DMG.
Resonance Skill is replaced with Resonance Skill Illuminous Epiphany. Send out Solar Flare that detonates as Stella Glamour that deals Spectro Damage after a short delay. When Jinhsi has “Incandescence“, consume up to 40 Incandescence, each point of Incandescence grants an additional DMG multiplier percentage to the Star Glamour. Can be cast in mid-air.
After casting Resonance Skill Illuminous Epiphany, Jinhsi gains Unison. This can be triggered once in 25s.

While Jinhsi has Unison, switching to other Characters will remove Jinhsi’s Unison to trigger Jinhsi’s Outro Skill and the incoming character’s Intro Skill. Unison will be consumed in priority in place of Concerto Energy when Concerto Energy is full.

Jinhsi can hold up to 40 Incandescence.
When Jinhsi is on the team, all nearby characters on the team gain Eras in Unity. When characters with Eras in Unity deal Damage with an attribute, Jinhsi gains 1 Incandescence. Damage of the same attribute can provide up to 1 Incandescence every 3s.

Jinhsi Passive Skills

Jinhsi Inherent Skill

Jinhsi Inherent Skill

Jinhsi Switch Skills

Jinhsi Intro Skill
DMG Multiplier

Intro Skill Lv:

Jinhsi outro Skill

Jinhsi Stat Bonus

Jinhsi Stat Bonus 1

Crit Rate – 8%

*All Bonus unlocked value

Jinhsi Stat Bonus 2

ATK% – 12%

*All Bonus unlocked value

Jinhsi Resonance Chain

Suggested Resonance Chain

Sequence 3

Jinhsi Sequence 1

Jinhsi Sequence 2

Jinhsi Sequence 3

Jinhsi Sequence 4

Jinhsi Sequence 5

Jinhsi Sequence 6

Jinhsi Build

Jinhsi Best Support Echo set

Moonlit Clouds X 5

Any Cost 3 Echo

Any Cost 3 Echo

Any Cost 1 Echo

Any Cost 1 Echo

Sub Echo

Jinhsi Sub DPS Echo Skill Priority

Jinhsi Echo Stats Priority

Cost 4

22% CRIT Rate Or 44% CRIT DMG

Cost 3

30% Spectro DMG Or 30% ATK (Alternate)

Cost 1

18% ATK

Sub Stats


Jinhsi Best Weapon


Base ATK : 587

Secondary Stats – Crit Rate : 24.3%

Increases Energy Regen by 12.8%/16%/19.2%/22.4%/25.6%. When Resonance Skill is released, increases ATK by 6%/7.5%/9%/10.5%/12%, stacking up to 2 time(s). This effect lasts for 10s.


Base ATK : 412

Secondary Stats – ATK : 30.3%

When Intro Skill is released, increases ATK by 15%/18.75%/22.5%/26.25%/30%, lasting for 15s.


Base ATK : 412

Secondary Stats – ATK : 30.3%

Equipped Resonator gains 6 stack(s) of Oath upon entering the battlefield. Each stack increases ATK by 2%/2.5%/3%/3.5%/4%, up to 6 stacks. This effect can be triggered 1 time(s) every 12s. Oath reduces by 1 stack(s) every 2s. Equipped Resonator gains an additional 6 stack(s) of Oath upon defeating an enemy.

Jinhsi Team Comp

Jinhsi Premium Best Team

Over 60% of Chixia’s damage comes from Resonance Skill types, with Resonance Skill: Boom Boom accounting for a significant portion. Activating Resonance Skill: Boom Boom requires 30 Thermobaric Bullets, which can be easily interrupted when facing highly mobile enemies.

Rover (Spectro)’s Area of Stasis can create an environment for dealing damage.


Verina’s healing abilities and Concerto Energy acquisition abilities are both greater than Baizhi’s, making her the preferred healer character. Verina’s Inherent Skill provides a one-time death immunity effect. Baizhi also has a similar effect that is even better, but it requires unlocking at Sequence 5.

Verina’s healing amount is based on her ATK, so Verina has a certain degree of damage output. If you build it well, her damage should not be underestimated.

Verina’s Inherent Skill can provide a 20% attack buff to the entire team, while Baizhi can only provide a 15% attack buff to a single character.

Jinhsi Ascension Material

Rank 1
Req Lv 20

Rank 2
Req Lv 40

Rank 3
Req Lv 50

Rank 4
Req Lv 60

Rank 5
Req Lv 70

Rank 6
Req Lv 80

More Build Guides


Calcharo primarily uses the enhanced Basic Attack and enhanced Forte Circuit after using Resonance Liberation for damage output. In the series of damage output after using Resonance Liberation, the damage ratio between Resonance Liberation and Basic Attack is approximately 2.2:1. Additionally, the Resonance Skill can be released at intervals, allowing full enjoyment of the permanent five-star weapon’s effects.

After using Resonance Liberation, Calcharo gains a new Basic Attack model. The multiplier for this attack is related to the level of Resonance Liberation, but the main proportion of his damage comes from the “Death Messenger” in Forte Circuit. Resonance Skill can be used during the Liberation period to interrupt Basic Attack combos, quickly generate Forte Circuit Energy, and trigger “Death Messenger”. The main components of his damage output consist of these three elements.


mong the permanent 5-star Fusion DPS characters, Encore enters an enhanced state and changes attack mode after activating Resonance Liberation. The main source of Encore’s damage comes from Basic Attacks after activating Resonance Liberation, not the Forte Circuit. Additionally, the cooldowns for Encore’s regular Resonance Skill and the enhanced Resonance Skill during Resonance Liberation are independent of each other.

In Encore’s damage output after activating Resonance Liberation, Basic Attack damage accounts for nearly 70%. Choosing Sanhua as a teammate can maximize her damage potential.


Although Sanhua has burst capabilities, the overall damage is not high. In Sanhua’s output cycle, Resonance Skill damage and Resonance Liberation account for approximately 51% and 41%, respectively.

Although Resonance Skill damage is slightly higher, there is a risk of missing in actual combat. Sanhua has a unique Forte Circuit trigger mechanism similar to rhythm games, and hitting enemies can cause a slight time-stopping effect.

Sanhua has the fastest Concerto Energy and Resonance Energy acquisition efficiency in the game, making it the most versatile and best-feeling support in the current version. After using the Intro Skill, Sanhua only needs 3 seconds to fully charge Concerto Energy and trigger QTE, activating the Main DPS for output. Our team composition recommendations for various characters also show Sanhua’s high versatility.

Choose the appropriate Cost 3 Echo based on the needs of your character.

Moonlit Clouds

[2-set] : Energy Regen increased by 10%.
[5-set] : After using Outro Skill, the ATK of the next Resonator is increased by 22.5% for 15 seconds

Choose the appropriate Cost 1 Echo based on the needs of your character.

Moonlit Clouds

[2-set] : Energy Regen increased by 10%.
[5-set] : After using Outro Skill, the ATK of the next Resonator is increased by 22.5% for 15 seconds