rarity 4

Lumi Build Guide

Electro Broadblade

Level: 1

HP

ATK

DEF

Energy

125

Last updated:

Update Log: 

Lumi Overview

In Wuthering Waves, Lumi is a 5-Stars Electro character and uses Broadblade during the fight.

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Pros

 

Cons

 

Lumi Mechanism

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Lumi Active Skills

Lumi Skills Priority

Resonance Liberation
Forte Circuit
Resonance Skill
Intro Skill
Basic Attack

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Lumi Burst Rotation

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Lumi Damage Types Composition

Note: Please note this chart shows the proportion of different types of damage, instead of the multiplier.

Lumi Basic Attack
DMG Multiplier

Base Attack Lv:

Yellow Light: Basic Attack
Summon Squeakie to shoot three shots in a row, dealing Electro DMG.

Yellow Light: Sprint
Dodge to perform Sprint and enter Zoom Mode. Lumi is unable to Dodge when performing Sprint.

Yellow Light: Zoom
When in this state, automatically shoot Glitters at a locked-on target and deal Electro DMG, considered Basic Attack DMG.

Yellow Light: Plunging Attack
Consume STA to perform a Plunging Attack, dealing Electro DMG.

Red Light: Basic Attack
Perform up to 3 consecutive attacks, dealing Electro DMG.

Red Light: Heavy Attack
Consume STA to strike the ground with Squeakie, causing an impact dealing Electro DMG, considered Basic Attack DMG.

Red Light: Plunging Attack
Consume STA to perform a Plunging Attack, dealing Electro DMG.

Red Light: Dodge Counter
Use Basic Attack right after a successful Dodge to attack the target, dealing Electro DMG.

Lumi Resonance Skill
DMG Multiplier

Resonance Skill Lv:

Pounce
When in Yellow Light Mode, use Resonance Skill to perform Pounce, which consumes STA to pounce on the target before switching to Red Light Mode.
Lumi will perform a Pounce without STA cost when switched onto the field.

Rebound
When in Red Light Mode, use Resonance Skill to perform Rebound, which consumes STA to leap backward and attack the target before switching to Yellow Light Mode.

Yellow Light Mode
Perform ranged attacks when in Yellow Light Mode.

Red Light Mode
Perform melee attacks when in Red Light Mode.

Lumi Resonance Liberation
DMG Multiplier

Resonance Liberation Lv:

Throw the giant Squeakie at the target, dealing Electro DMG.

Lumi Forte Circuit
DMG Multiplier

Forte Circuit Lv:

Energized Pounce
When Yellow Light Spark is fully recovered, replace Resonance Skill with Resonance Skill Energized Pounce that deals Electro DMG and enter Red Spotlight Mode. The DMG dealt is considered Basic Attack DMG.

When in Red Spotlight Mode, the DMG Multiplier of Red Light: Basic Attack and Red Light: Heavy Attack is increased, with an extra amount of Sparks recovered.
Red Spotlight Mode ends after performing altogether 4 Basic Attacks and/or Heavy Attacks.

Energized Rebound
When Red Light Spark is fully recovered, replace Resonance Skill with Resonance Skill Energized Rebound that deals Electro DMG and enter Yellow Spotlight Mode. The DMG dealt is considered Basic Attack DMG.

When in Yellow Spotlight Mode, Glitter is replaced by Glare, with an increased DMG Multiplier and an extra amount of Sparks recovered.
Yellow Spotlight Mode ends after shooting 6 Glares.

Laser
Casting Outro Skill consumes all Sparks obtained in the current mode.
Laser can be cast when the amount of consumed Sparks is greater than or equal to 25, dealing Electro DMG. The DMG dealt is considered Basic Attack DMG.
Every 25 Sparks consumed generates 1 extra Laser beam, up to 4 Laser beams.

Yellow Light Spark
Lumi can hold up to 100 Yellow Light Sparks.
Lumi obtains Yellow Light Spark under the following conditions:
– When Yellow Light: Basic Attack hits the target;
– When Glitter hits the target;
– When Glare hits the target;
– When Resonance Skill Energized Rebound hits the target;
– When casting Intro Skill Special Delivery.

Red Light Spark
Lumi can hold up to 100 Red Light Sparks.
Lumi obtains Red Light Spark under the following conditions:
– When Normal Attack Navigation Support hits the target in Red Light Mode or Red Spotlight Mode.

Lumi Passive Skills

Lumi Inherent Skill

Lumi Inherent Skill

Lumi Switch Skills

Lumi Intro Skill
DMG Multiplier

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Intro Skill Lv:

Lumi Outro Skill

Lumi Stat Bonus

Lumi Stat Bonus 1

Crit Rate – 8%

*All Bonus unlocked value

Lumi Stat Bonus 2

ATK% – 12%

*All Bonus unlocked value

Lumi Resonance Chain

Suggested Resonance Chain

Sequence 1
Sequence 2
Sequence 3
Sequence 4
Sequence 5
Sequence 6

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Lumi Sequence 1

Lumi Sequence 2

Lumi Sequence 3

Lumi Sequence 4

Lumi Sequence 5

Lumi Sequence 6

Lumi Build

Lumi Best Electro Echo set

Sun-sinking Eclipse X 5

Any Cost 3 Echo

Any Cost 3 Echo

Any Cost 1 Echo

Any Cost 1 Echo

Sub Echo

Lumi Echo Stats Priority

Cost 4

22% CRIT Rate Or 44% CRIT DMG

Cost 3

30% Electro DMG + 30% ATK or
Double 30% Electro DMG 

Cost 1

18% ATK

Sub Stats

Energy Regen(20%) > CRIT Rate/CRIT DMG > ATK% ≅ Basic Attack DMG bonus > ATK

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Lumi Best Support Echo set

Moonlit Clouds X 5

Any Cost 3 Echo

Any Cost 3 Echo

Any Cost 1 Echo

Any Cost 1 Echo

Sub Echo

Lumi Echo Stats Priority

Cost 4

22% CRIT Rate Or 44% CRIT DMG

Cost 3

Double 30% Electro DMG

Cost 1

18% ATK

Sub Stats

Energy Regen(10%) > CRIT Rate/CRIT DMG > ATK% > Resonance Skill DMG > ATK > Resonance Liberation DMG

If you’re planning to pull for Zhezhi to assist a strong DPS like Jinhsi, then the Moonlit Cloud set is recommended. Comparing the DPS of the whole team, Moonlit Cloud set Zhezhi performs about 5-6% better than a Zhezhi equipped with the Glacio set.

For Main stats, “2 Glacio bonus” is optimal for the 3C Echo, but if you’re using Zhezhi as a support, sacrificing a bit of damage for convenience and versatility with “2 ATK%” is also a viable option.

Regarding Sub stats, Crit Rate and Crit Dmg provide the highest benefits. Since Zhezhi’s base attack is relatively low, the benefit from ATK% is minimal. Additionally, since Zhezhi’s Basic Attack damage accounts for nearly 80% of her total damage, the priority between ATK% and Basic Attack DMG bonus is about the same. It’s recommended to have Energy Regen at 120%.

Lumi Best Weapons Damage Comparison

The percentage change in damage output is compared to the weapon designated as 100%.

100%

Details

Base ATK : 500

Secondary Stats – Crit DMG : 72%

Increase ATK by 12%/15%/18%/21%/24%. While the wielder is on the field, using Resonance Skill grants up to 3 stacks of Basic Attack DMG Bonus of 12%/15%/18%/21%/24% for 6s. At 3 stacks or above, casting Outro Skill consumes all stacks of this effect and grants the wielder 52%/65%/78%/91%/104% Basic Attack DMG Bonus for 27s, effective when the wielder is off the field.

90.1%

Details

Base Attack : 500

Secondary Stat – Crit Rate : 36%

Increases the DMG Bonus of all Resonance Attributes by 12%/15%/18%/21%/24%. When Resonance Skill hits a target, increases ATK by 12%/15%/18%/21%/24%, stacking up to 2/2/2/2/2. When the equipped character is not on the field, increases their ATK by an additional 12%/15%/18%/21%/24%.

82.8%

Details

Base Attack : 500

Secondary Stat – ATK% : 54%

Increases Energy Regen by 12.8%/16%/19.2%/22.4%/25.6%. When hitting a target with Basic Attacks, increases Basic Attack DMG Bonus by 3.2%/4%/4.8%/5.6%/6.4%, stacking up to 5/5/5/5/5 time(s). This effect lasts for 8/8/8/8/8s and can be triggered 1/1/1/1/1 time(s) every 0.5/0.5/0.5/0.5/0.5s.

82.7%

Details

Basic Attack : 412

Secondary Stat – Crit Rate : 20.2%

When Resonance Liberation is released, increases the caster’s ATK by 15%/23.25%/31.5%/39.75%/48%, lasting for 15/15/15/15/15s.

70.2%

Details

Basic Attack : 337

Secondary Stat – Energy Regen : 51.8%

When Resonance Skill is cast, if the Resonator’s HP is below 60%, heals 5%/6.25%/7.5%/8.75%/10% of their Max HP. This effect can be triggered 1 time(s) every 8s. If the Resonator’s HP is above 60%, increases ATK by 12%/15%/18%/21%/24%, lasting for 10s.

The best 5-star weapon for Zhezhi is her signature weapon – Rime-Draped Sprouts, which provides a significant Basic Attack DMG bonus. The bonus is still up even when Zhezhi is off-field. The next best 5-star weapon is Yinlin’s signature weapon – Stringmaster. Lastly, it’s the permanent 5-star weapon, but its performance is not worth pulling specifically for Zhezhi.

For 4-star weapons, the Battle Pass weapon – Augment, is the best choice, but be aware that Zhezhi’s rotation heavily influences the performance of Augment, fluctuating by about ±4%. The best method for using the Augment is to fully charge the Forte Circuit Energy before using Liberation, then start the burst phase.

Lumi Team Comp

Lumi Best Team 1

Main DPS – Jinhsi

Jinhsi relies on teammates’ coordinated attacks to rapidly stack “Incandescence” and maximize the damage of enhanced skills.

Sub DPS – Zhezhi

Zhezhi has excellent and stable Coordinate Attack capabilities which can assist Jinhsi to stack “Incandescence” efficiently. The Outro Skill of Zhezhi can also provides the 25% RS damage deepen buff to Jinhsi. Finally, the Inherent Skill of Zhezhi can help restore Jinhsi’s energy by 15, which can help reduce Jinhsi’s Energy Regen requirement by nearly 10%.

Healer – Verina/Baizhi

Verina’s healing abilities and Concerto Energy acquisition abilities are both greater than Baizhi’s, making her the preferred healer character. Verina’s Inherent Skill provides a one-time death immunity effect. Baizhi also has a similar effect that is even better, but it requires unlocking at Sequence 5.

Verina’s healing amount is based on her ATK, so Verina has a certain degree of damage output. If you build it well, her damage should not be underestimated.

Verina’s Inherent Skill can provide a 20% attack buff to the entire team, while Baizhi can only provide a 15% attack buff to a single character.

Lumi Best Team 2

Main DPS – Lingyang

Lingyang is a Glacio DPS which can be a possible teammate of Zhezhi.

Sub DPS – Zhezhi

Although Zhezhi can significantly boost Lingyang’s damage output, compared to Sanhua, Zhezhi requires slightly more on-field time, which makes the overall DPS increase for the team less noticeable.

Healer – Verina/Baizhi

Both Verina and Baizhi are healers that can provide All-types DMG deepen and ATK% increase to teammates. While Verina is more comprehensive that her buff is longer and Verina can protects a party member from fatal damage every 10 mins.

Lumi Best Team 3

DPS – Zhezhi and Sahua

Sanhua can provide a Basic Attack DMG Deepen buff for Zhezhi, while Zhezhi can offer a Glacio DMG and RS DMG Deepen buff for Sanhua, mutually enhancing each other.

Healer – Verina/Baizhi

Both Verina and Baizhi are healers that can provide All-types DMG deepen and ATK% increase to teammates. While Verina is more comprehensive that her buff is longer and Verina can protects a party member from fatal damage every 10 mins.

Lumi Ascension Material

Rank 1
Req Lv 20

Lanternberry

Rank 2
Req Lv 40

Lanternberry

Rank 3
Req Lv 50

Lanternberry

Rank 4
Req Lv 60

Lanternberry

Rank 5
Req Lv 70

Lanternberry

Rank 6
Req Lv 80

Lanternberry

More Build Guides

Calcharo

Calcharo primarily uses the enhanced Basic Attack and enhanced Forte Circuit after using Resonance Liberation for damage output. In the series of damage output after using Resonance Liberation, the damage ratio between Resonance Liberation and Basic Attack is approximately 2.2:1. Additionally, the Resonance Skill can be released at intervals, allowing full enjoyment of the permanent five-star weapon’s effects.

After using Resonance Liberation, Calcharo gains a new Basic Attack model. The multiplier for this attack is related to the level of Resonance Liberation, but the main proportion of his damage comes from the “Death Messenger” in Forte Circuit. Resonance Skill can be used during the Liberation period to interrupt Basic Attack combos, quickly generate Forte Circuit Energy, and trigger “Death Messenger”. The main components of his damage output consist of these three elements.

Encore

mong the permanent 5-star Fusion DPS characters, Encore enters an enhanced state and changes attack mode after activating Resonance Liberation. The main source of Encore’s damage comes from Basic Attacks after activating Resonance Liberation, not the Forte Circuit. Additionally, the cooldowns for Encore’s regular Resonance Skill and the enhanced Resonance Skill during Resonance Liberation are independent of each other.

In Encore’s damage output after activating Resonance Liberation, Basic Attack damage accounts for nearly 70%. Choosing Sanhua as a teammate can maximize her damage potential.

Sanhua

Although Sanhua has burst capabilities, the overall damage is not high. In Sanhua’s output cycle, Resonance Skill damage and Resonance Liberation account for approximately 51% and 41%, respectively.

Although Resonance Skill damage is slightly higher, there is a risk of missing in actual combat. Sanhua has a unique Forte Circuit trigger mechanism similar to rhythm games, and hitting enemies can cause a slight time-stopping effect.

Sanhua has the fastest Concerto Energy and Resonance Energy acquisition efficiency in the game, making it the most versatile and best-feeling support in the current version. After using the Intro Skill, Sanhua only needs 3 seconds to fully charge Concerto Energy and trigger QTE, activating the Main DPS for output. Our team composition recommendations for various characters also show Sanhua’s high versatility.

Choose the appropriate Cost 3 Echo based on the needs of your character.

Freezing Frost

[2-set] : Glacio damage increased by 10%
[5-set] : When releasing Basic Attack or Heavy Attack, Glacio damage is increased by 10%, stacking up to three times, lasting for 15 seconds.

Choose the appropriate Cost 1 Echo based on the needs of your character.

Freezing Frost

[2-set] : Glacio damage increased by 10%
[5-set] : When releasing Basic Attack or Heavy Attack, Glacio damage is increased by 10%, stacking up to three times, lasting for 15 seconds.

Choose the appropriate Cost 3 Echo based on the needs of your character.

Moonlit Clouds

[2-set] : Energy Regen increased by 10%.
[5-set] : After using Outro Skill, the ATK of the next Resonator is increased by 22.5% for 15 seconds

Choose the appropriate Cost 1 Echo based on the needs of your character.

Moonlit Clouds

[2-set] : Energy Regen increased by 10%.
[5-set] : After using Outro Skill, the ATK of the next Resonator is increased by 22.5% for 15 seconds