rarity 5

Phrolova Build Guide

Havoc Rectifier

Level: 1

HP

ATK

DEF

Energy

125

Last updated:

Updated Phrolova’s full build.

Phrolova Overview

In Wuthering Waves, Phrolova is a 5-Stars Havoc character and uses Rectifier during the fight.

Phrolova Mechanism

Intro
Phrolova’s Forte Circuit is a musical note. When Phrolova uses the 3rd hit of her Basic Attack, Resonance Skill, or the derived Enhanced Basic Attack or Enhanced RS to hit enemies, she gains red, blue, or multicolored musical notes—let’s just call them notes for simplicity. When Phrolova has 6 notes, she can perform an Enhanced Heavy Attack and unlock her Resonance Liberation. The attack pattern of her Resonance Liberation is also closely tied to these notes.

While the process is straightforward, different skills and note colors each have their own functions, such as grouping enemies, freezing enemies, or dashing forward, and they also differ in damage output. Mastering these mechanics is key to playing Phrolova effectively.

Basic Attack and Resonance Skill
First, let’s look at the Basic Attack and Resonance Skill. Phrolova’s Basic Attack has three hits, with the third being the most important. In the 3rd hit of Basic Attack, Phrolova throws Hecate out, causing it to spin in place, which has a significant enemy-grouping effect.

After this, we can see that Phrolova’s Forte Circuit bar gains a red note, and the icons for her Basic Attack and Resonance Skill change in appearance and light up. This indicates that the Enhanced Basic Attack and Enhanced Resonance Skill have been unlocked.

If you keep pressing the Basic Attack button in combat, letting Phrolova complete her Basic Attack sequence naturally before following up with the enhanced derivative, you’ll notice that the 3rd hit of the Basic Attack takes a very long time. This feels clunky, and since it lacks anti-interruption, it’s easily interrupted.

To avoid this, after unlocking the Enhanced Basic Attack, you can use a dodge to cancel the Basic Attack animation and quickly chain into the Enhanced Basic Attack. However, it’s important to note that while the Enhanced Basic Attack is unlocked the moment the 3rd hit of the Basic Attack is initiated, the note Phrolova needs is only obtained when the thrown Hecate hits an enemy.

When the 3rd hit of the Basic Attack is performed, and the two icons light up, and if there’s no note on the Forte Circuit bar yet, Hecate continues spinning forward, and when it hits an enemy, a red note is gained. At this point, you can dodge to cancel the animation and then press the attack button to perform the Enhanced Basic Attack.

Now, let’s look at the Resonance Skill. Phrolova jumps back and summons Hecate, which, after a brief delay, pulls surrounding enemies toward her.

At the same time, Phrolova gains a blue note and unlocks these two Enhanced derivatives. The Resonance Skill’s animation is much faster, so there’s no need to use dodge-canceling.

Enhanced Derivatives
Next, let’s examine these two Enhanced derivatives. First is the Enhanced Basic Attack, which is quite interesting—it has two different execution animations. If you keep pressing the attack button without holding a direction, letting Phrolova naturally chain into the Enhanced Basic Attack, flowers will appear on the ground from far to near before exploding. If you hold a direction while pressing the attack button, Phrolova will dash forward before releasing the attack, and the order of the flowers will reverse, appearing from her original position outward.

The damage is the same in both cases; only the execution differs. And the dash feels incredibly satisfying.

There’s also another scenario: if you wait until the animation of the 3rd Basic Attack or Resonance Skill completely finishes before pressing the attack button to perform the Enhanced Basic Attack, she will always perform the dash derivative, regardless of whether you’re holding a direction.

When the Enhanced Basic Attack hits an enemy, Phrolova gains a red note. Additionally, the attack can be switched out from the moment it’s executed, so you can immediately dodge to cancel the animation without worrying about losing damage.

As for the “freeze” effect mentioned in the skill description, it only lasts 0.5 seconds—so brief that you can ignore it. It’s practically useless in combat.

Next is the Enhanced Resonance Skill. While not mentioned in the description, this skill also has an enemy-grouping effect—two instances of it, in fact. First, Phrolova transforms into Hecate and spins, pulling enemies in. After a brief delay, three swords pierce through portals around her, creating a larger grouping effect. When the Enhanced Resonance Skill hits enemies, Phrolova gains a blue note.

However, compared to the Enhanced Basic Attack, the Enhanced Resonance Skill deals less damage and cannot be switched out to the next character without cancelling the skills. So in actual combat, you should prioritize using the Enhanced Basic Attack.

To summarize:

  • Anything related to Basic Attacks grants red notes.
  • Anything related to Resonance Skills grants blue notes.

Inherent Skill and multicolored noted
There’s also a third type of notemulticolored (red and blue combined). This is an effect of the Inherent Skill, meaning that after Phrolova uses an Intro Skill or Echo Skill, the next note she gains will be multicolored.

For example, if you use an Echo Skill first, then perform either an Enhanced Basic Attack or Enhanced Resonance Skill, the note gained will be multicolored.

Multicolored notes have a unique trait: they cannot be overridden. For instance, if Phrolova currently has 6 notes and gains a new one, the leftmost note will be pushed out—unless it’s multicolored, in which case the second note will be pushed out instead.

The colors of these notes determine Phrolova’s Resonance Liberation mode and her attack patterns during it. We’ll discuss this in detail later, but for now, just know that in terms of damage output: Red = Multicolored > Blue.

Enhanced Heavy Attack and Aftersound
Once you’ve collected 6 notes, holding the attack button lets you perform an Enhanced Heavy Attack. Similar to Carlotta’s, Phrolova’s Enhanced Heavy Attack completely freezes enemies during execution and cannot be interrupted by dodging or other actions. However, unlike Carlotta, Phrolova is not in an invincible state during this attack. If she’s hit by an enemy attack with persistent hit detection, she can still be interrupted.

This Enhanced Heavy Attack has a 25-second cooldown, meaning you can only use it once per rotation. Its damage consists of two parts:

  • The base multiplier of the Enhanced Heavy Attack.
  • The additional multiplier from Aftersound.

This is somewhat similar to Jinhsi, where each stack of Aftersound increases the Enhanced Heavy Attack’s multiplier by 82.55%, up to a maximum of 24 stacks. This means the Enhanced Heavy Attack’s multiplier can reach up to 2641%. However, unlike Jinhsi, using the Enhanced Heavy Attack does not consume Aftersound stacks—meaning its damage will keep increasing until it caps, rather than needing to be rebuilt each time.

Aside from boosting the Enhanced Heavy Attack’s damage, Aftersound also increases Phrolova’s Crit DMG. Each stack of Aftersound grants +2.5% Crit DMG, so 24 stacks equal +60%. If you continue gaining Aftersound beyond that, each additional stack gives +1% Crit DMG, up to an extra +100%.

There are two buff icons above the health bar:

  • The left one represents overflow stacks.
  • The right one shows the current Aftersound stacks (up to 24).

So at max stacks (24 + 100 overflow), Phrolova gains a total of +160% Crit DMG.

This effect only disappears after staying out of combat for a full 30 seconds.

With this massive Crit DMG boost, combined with Phrolova’s multiple grouping skills, continuous high-damage output (500%+ multipliers), and near-constant dashes (one every ~3.4 seconds), her open-world experience is incredibly smooth.

How to Gain Aftersound
There are two ways to gain Aftersound:

  1. When Phrolova enters combat, she is granted 10 stacks (which can overflow). This makes stacking in the open world very fast—just enter combat a few times, and you’ll nearly cap out.
  2. During Resonance Liberation, Aftersound can be gained through Hecate’s Enhanced Attacks.

After performing an Enhanced Heavy Attack, Phrolova enters the [Resolving Chord] state. You’ll see floral patterns and a red haze at the edges of the screen, and the previously dim Forte Circuit bar will light up.

Only in this state can Phrolova use her Resonance Liberation, as it’s not an energy-based ability but one that requires [Resolving Chord] to unlock. This state “finalizes” the current musical score, so the notes on the Forte Circuit bar are locked and can no longer be changed.

Resonance Liberation
Phrolova has two Resonance Liberation modes: one where she cries and another where she laughs in madness. The mode depends on the ratio of red to blue notes when activating Resonance Liberation:

  • More red notes → crying animation.
  • More blue notes → laughing animation.
  • Equal red and blue notes → random.
  • Multicolored notes count as neutral and don’t contribute to either.

After activation, Phrolova appears in the bottom-left corner of the screen, sitting on a ring, and enters [Maestro] mode, controlling Hecate in the center of the battlefield.

During Resonance Liberation, Phrolova’s ATK increases by 120%, and Hecate inherits all of Phrolova’s stats (ATK, HP, DMG Bonus, Crit, etc.). If Hecate takes damage, Phrolova also loses HP.

Available actions in this state include:

  • Move
  • Attack
  • Dodge
  • Reset (press jump button to teleport Hecate back to its starting position if it’s too far away).

Hecate can dodge but has no dodge counter—just something to keep in mind.

Hecate’s attacks consist of Basic Attacks and Enhanced Attacks. Pressing the attack button makes Hecate perform Basic Attacks. After two consecutive Basic Attacks, the next one becomes an Enhanced Attack.

As mentioned earlier, Hecate’s Enhanced Attack pattern depends on note colors. After Phrolova activates Resonance Liberation, her Forte Circuit bar begins to pulse, and a pointer moves from left to right, “playing” each note for 4 seconds (24s total).

If Hecate uses an Enhanced Attack during a red note, it performs a “string instrument” attack (347.9% multiplier).
Blue notes correspond to a “wind instrument” attack (330.5% multiplier—slightly lower but negligible).
Multicolored notes correspond to a “mixed” attack (same multiplier as red).

Earlier, we discussed how the Enhanced Basic Attack (red notes) is superior to the Enhanced Resonance Skill (blue notes) due to higher damage and switch-out capability. This aligns perfectly here—prioritizing red notes maximizes damage both before and after Resonance Liberation.

Additionally, each note color’s Enhanced Attack has slight functional differences and two possible visual effects:

  • Red Enhanced Attack: Hecate splits into three red shadows that converge, first exploding into one flower, then three smaller ones. Alternatively, the shadows may have blue trails, converging into one flower followed by a larger explosion. Enemies hit are frozen for 0.5s.
  • Blue Enhanced Attack: Hecate splits into three blue shadows that converge into a portal. One variant shows the portal collapsing and exploding; the other has three swords piercing through. This attack groups enemies but doesn’t freeze them.
  • Multicolored Enhanced Attack: A hybrid of red and blue, with both freeze and grouping effects. Hecate splits into three red and three blue shadows, converging into either a flower followed by swords or a portal followed by flowers.

Gaining Aftersound During Resonance Liberation
So far, we’ve discussed Phrolova controlling Hecate on-field. You might notice that even after attacking for a while, the Aftersound stacks remain at 10.

This is because Aftersound only stacks when Phrolova is off-field and Hecate uses an Enhanced Attack. After activating Resonance Liberation, if you switch characters, Hecate will auto-attack but only perform Basic Attacks. Enhanced Attacks must be triggered by the active character using an Echo Skill.

For example:

  • Phrolova uses Resonance Liberation → switch to Shorekeeper.
    At this point, Phrolova’s Crit DMG is 234.1%.
    Pressing the Echo Skill button makes Hecate perform an Enhanced Attack.
    Though we can’t see the Aftersound stacks, Phrolova’s Crit DMG increases to 236.6% (+2.5%), confirming one stack was gained.
    This stacking can occur up to 10 times per Resonance Liberation. However, only 6 stacks can be gained via other characters’ Echo Skills.

Additionally, the Outro effect states that after Phrolova uses Resonance Liberation, switching to another character makes Hecate perform two extra Enhanced Attacks, which also stack Aftersound.

Currently, one full Resonance Liberation can grant 7-8 Aftersound stacks. Combined with the initial 10 from entering combat, the second Resonance Liberation will cap Aftersound, and the third Enhanced Heavy Attack will reach max damage.

Curtain Call (Second Stage of Resonance Liberation)
Phrolova also has an ability called [Curtain Call]. Its damage is low (465%), doesn’t count as Echo or Resonance Skill damage, and is generally not worth using.

However, here’s how it triggers:

  • Manual Activation in [Resolving Chord]: Primarily for open-world play. After using an Enhanced Heavy Attack, Phrolova must activate Resonance Liberation to exit [Resolving Chord] before she can use another Enhanced Heavy Attack. By holding the Resonance Liberation button, you can skip the full animation and directly use [Curtain Call], resetting the 25s cooldown for the next Enhanced Heavy Attack.
  • During Resonance Liberation: The Resonance Liberation button turns into an eye icon. Pressing it again activates [Curtain Call]. Alternatively, [Curtain Call] automatically triggers when Resonance Liberation ends naturally.
  • Switching Characters: If you switch from Phrolova to another character after Phrolova using Resonance Liberation, and then switch back to Phrolova without using an Intro Skill, [Curtain Call] will automatically trigger when switching back, regardless of whether Resonance Liberation has ended.

Enhanced Intro Skill
If you switch back to Phrolova using an Intro Skill after Resonance Liberation, she performs an Enhanced Intro Skill. This means her next Intro Skill after Resonance Liberation is enhanced (similar to Lupa and Shorekeeper), without needing to stack Intro Skill uses.

However, using [Curtain Call] removes this enhancement. In other words, switching back to Phrolova forces a choice between [Curtain Call] or the Enhanced Intro Skill.

The Enhanced Intro Skill has a 596% multiplier (higher than [Curtain Call]) and counts as Resonance Skill damage, benefiting from gear passives and Canterella’s Resonance Skill DMG Deepen buff.

Thus, after activating Resonance Liberation, avoid switching characters until the next Intro Skill swap. The Enhanced Intro Skill can also directly chain into the third Basic Attack segment to trigger Enhanced derivatives.

Phrolova Active Skills

Phrolova Skills Priority

Basic Attack
Resonance Liberation
Forte Circuit
Intro Skill
Resonance Skill

Regarding skill upgrad prioritization, Phlorova’s Basic Attack, Resonance Circuit, and Resonance Liberation all contribute roughly equally and take the high proportion to her damage multiplier, so these three should be maxed out.

As for the Intro Skill, while the Enhanced Intro Skill deals decent damage, it’s only used once per rotation, so its overall contribution is relatively minor.

Finally, the Resonance Skill only needs to be leveled to 6.

Phrolova Burst Rotation

  1. Intro Skill
  2. Basic Attack (3rd Basic Attack) (Red=1)
  3. Echo Skill
  4. Enhanced Basic Attack (Red=1, Mixed=1)
  5. Resonance Skill (Red=1, Blue=1, Mixed=1)
  6. Enhanced Basic Attack (Red=1, Blue=2, Mixed=1)
  7. Basic Attack*3 (Red=2, Blue=2, Mixed=1)
  8. Enhanced Basic Attack (Red=3, Blue=2, Mixed=1)
  9. Enhanced Heavy Attack
  10. Resonance Liberation

Phrolova Damage Types Composition

Note 2 : Please note this chart shows the proportion of different types of damage, instead of the multiplier.

Phrolova Basic Attack
DMG Multiplier

Base Attack Lv:

Basic Attack
Perform up to 3 consecutive attacks, dealing Havoc DMG.
When performing Basic Attack Stage 3, enter Reincarnate state.

Heavy Attack
Consume STA to attack the target, dealing Havoc DMG.
Normal Attack shortly after casting this skill to cast Basic Attack Stage 2.

Scarlet Coda
Phrolova enters the Compose state every 25s.
When the following 3 conditions are met, Heavy Attack is replaced with Scarlet Coda.
– Has 6 Volatile Notes.
– In the Compose state.
– Not in the Resolving Chord state.

Scarlet Coda: Consume STA to deal Havoc DMG, Stagnating and pulling in nearby targets. This instance of damage is considered Resonance Skill DMG.
Each stack of Aftersound additionally increases the DMG Multiplier of this instance of damage.
Casting this skill is considered as casting Echo Skill.
Casting this skill sends Compose state into cooldown and activates the Resolving Chord state.

Mid-air Attack
Consume STA to perform a Plunging Attack, dealing Havoc DMG.

Dodge Counter
Normal Attack after a successful Dodge to attack the target, dealing Havoc DMG.
Normal Attack shortly after casting this skill to cast Basic Attack Stage 3.

Phrolova Resonance Skill
DMG Multiplier

Resonance Skill Lv:

Attack the target and deal Havoc DMG.
Casting this skill sends Phrolova into Reincarnate.

Phrolova Resonance Liberation
DMG Multiplier

Resonance Liberation Lv:

Waltz of Forsaken Depths
Phrolova’s max Resonance Energy is 0. Waltz of Forsaken Depths does not consume Resonance Energy.
When in the Resolving Chord state, Waltz of Forsaken Depths becomes available.
Casting this skill ends the Resolving Chord state, and Phrolova enters the Maestro state for 24s.

Maestro
Gain 120% ATK increase.
Phrolova floats in the air and commands Hecate to fight. Hecate will share Phrolova’s stats and statuses, and damage dealt by Hecate will be considered coming from Phrolova. Hecate’s attacks will not remove the target’s Hazy Dream state.
During this period, Phrolova plays the Volatile Notes in turn. Each Volatile Note holds for 4s.
If Phrolova is the active Resonator on the field, she can give the following cues to Hecate. Any damage taken by Hecate in this state affects Phrolova as well.
– Cue – Basic Attack: Normal Attack to command Hecate to cast Basic Attack – Hecate. When Phrolova is the active Resonator on the field, for every 2 times Hecate casts Basic Attack – Hecate, the next Basic Attack – Hecate is replaced with Enhanced Attack – Hecate.
– Cue – Dodge: Dodge to command Hecate to dodge an attack. Hecate takes no damage from a hit successfully Dodged.
– Cue – Reset: Jump to reset Hecate’s position.
– Cue – Curtain Call: Resonance Liberation to command Hecate to cast Curtain Call and end the Maestro state.
When Phrolova is not the active Resonator, Hecate takes no damage and automatically casts Basic Attack – Hecate to attack the target. When Resonators in the team cast Echo Skill, Hecate casts Enhanced Attack – Hecate to attack the target. This effect can be triggered up to 10 times in total during Phrolova’s Maestro state. Echoes of the same name can trigger this effect 1.
Switching back to Phrolova ends Maestro state.
Ending Maestro state removes all Volatile Notes.

Basic Attack – Hecate
Perform up to 2 consecutive attacks, dealing Havoc DMG (considered Echo Skill DMG).

Enhanced Attack – Hecate: Strings
When Phrolova plays Volatile Note – Strings, Hecate casts Enhanced Attack – Hecate: Strings when casting Enhanced Attack – Hecate, dealing Havoc DMG and Stagnating the targets (considered Echo Skill DMG).

Enhanced Attack – Hecate: Winds
When Phrolova plays Volatile Note – Winds, Hecate casts Enhanced Attack – Hecate: Winds when casting Enhanced Attack – Hecate, dealing Havoc DMG, pulling the targets in (considered Echo Skill DMG).

Enhanced Attack – Hecate: Cadenza
When Phrolova plays Volatile Note – Cadenza, Hecate casts Enhanced Attack – Hecate: Cadenza when casting Enhanced Attack – Hecate, dealing Havoc DMG, Stagnating and pulling the targets in (considered Echo Skill DMG).

Curtain Call
Curtain Call can be cast via the following 5 ways, Stagnating the targets and dealing Havoc DMG.
– When Phrolova is the active Resonator on the field, end the Maestro state.
– When Phrolova is in the Maestro state, switch to Phrolova without casting Intro Skill.
– When Phrolova is not the active Resonator and the Maestro state ends, switch to Phrolova without casting Intro Skill.
– When Phrolova is in the Maestro state, Resonance Liberation.
– When Phrolova is in the Resolving Chord state, hold Resonance Liberation.
When in Resolving Chord state, casting Curtain Call removes all Volatile Notes and ends the Resolving Chord state.

Phrolova Forte Circuit
DMG Multiplier

Forte Circuit Lv:

Basic Attack – Movement of Fate and Finality
When in Reincarnate, Normal Attack on the ground to cast Movement of Fate and Finality, which Stagnates the target, dealing Havoc DMG (considered Resonance Skill DMG) and ending Reincarnate afterward.

Resonance Skill – Murmurs in a Haunting Dream
When in Reincarnate, Resonance Skill on the ground to cast Murmurs in a Haunting Dream, dealing Havoc DMG (considered Resonance Skill DMG) and ending Reincarnate afterward.

Aftersound
Phrolova can hold up to 24 stacks of Aftersound.
When Phrolova is not the active Resonator, casting Enhanced Attack – Hecate: Strings, Enhanced Attack – Hecate: Winds, and Enhanced Attack – Hecate: Cadenza grants 1 of Aftersound.
When Phrolova is out of combat, all stacks of Aftersound are removed every 30s.

Volatile Note
Phrolova can hold up to 6 Volatile Notes. When Volatile Notes reach the max number, gaining new Volatile Notes moves all Volatile Notes one slot to the left, and the leftmost Volatile Note – Strings or Volatile Note – Winds will be removed.
Hitting a target with Basic Attack Stage 3 or Movement of Fate and Finality grants 1 Volatile Note – Strings.
Hitting a target with Resonance Skill Whispers in a Fleeting Dream or Resonance Skill Murmurs in a Haunting Dream grants 1 Volatile Note – Winds.
When Inherent Skill – Accidental is activated, casting Suite of Quietus, Suite of Immortality, or Echo Skill grants 1 Volatile Note – Cadenza.
Phrolova cannot obtain Volatile Notes during Resolving Chord.

Phrolova Passive Skills

Phrolova Inherent Skill

Phrolova Inherent Skill

Phrolova Switch Skills

Phrolova Intro Skill
DMG Multiplier

 

Intro Skill Lv:

Phrolova Outro Skill

Phrolova Stat Bonus

Phrolova Stat Bonus 1

Crit Rate – 8%

*All Bonus unlocked value

Phrolova Stat Bonus 2

Atk% – 12%

*All Bonus unlocked value

Phrolova Resonance Chain

Suggested Resonance Chain

Sequence 1
Sequence 2
Sequence 3
Sequence 4
Sequence 5
Sequence 6

Phlorova’s Resonance Chains exhibit unique value compared to other characters due to her scaling damage mechanics. The calculations in this guide are based on a team of S0R1 Phlorova, Canterella, and Shorekeeper dealing 3 million damage without environmental buffs.

S1
It increases the damage multipliers of her Enhanced Basic Attack and Enhanced Resonance Skill. This makes clearing mobs in openworld slightly faster and helps accelerate the initial rotation, though the overall impact is relatively minor.

S2
It functions similarly to Jinhsi’s mechanics. When entering battle, Phlorova immediately gains 10 Aftersound stacks, and using an Enhanced Heavy Attack adds 14 more stacks. This dramatically shortens the warm-up period needed to reach full stack of Aftersound.

S3
This upgrade provides a permanent damage deepen multiplier that primarily enhances damage during Resonance Liberation. The other two effects included can be neglected. This upgrade moderately improves burst window performance but doesn’t significantly alter her playstyle.

S4
It offers a straightforward 20% damage bonus for the entire team.

S5
It exists primarily to fill out the resonance chain.

S6
This upgrade contains three major effects. First, it increases Hecate’s Enhanced Attack multipliers by 24% during Resonance Liberation. Second, each Enhanced Basic Attack or Resonance Skill now triggers an additional instance of damage which grants 8 Aftersound stacks. While the extra damage is minial, the frequent triggers provide rapid Aftersound stacking. Third, it introduces a conditional buff where Phlorova either applies debuff of 40% damage taken increase to enemies when off-field during Resonance Liberation, or gains 60% damage bonus when on-field. The debuff of 40% damage taken increase equates to roughly 40% damage increase, while 60% damages bonus equates to only about 23% actual damage.

For pulling recommendations :
S0R1, S2R1, S6R1

Phrolova Sequence 1

Phrolova Sequence 2

Phrolova Sequence 3

Phrolova Sequence 4

Phrolova Sequence 5

Phrolova Sequence 6

Phrolova Build

Phrolova Best Support Echo set

Dream of the Lost (3)

Midnight Veil/Sun-sinking Eclipse (2)

Any Cost 3 Echo

Any Cost 3 Echo

Any Cost 1 Echo

Any Cost 1 Echo

Sub Echo

Phrolova Stats Priority

Cost 4

22% CRIT Rate or 44% CRIT Dmg

Cost 3

Double Havoc

Cost 1

18% ATK

Sub Stats

CRIT Rate (Before cap) > CRIT DMG > ATK% > Resonance Skill DMG Bonus > Flat ATK
The Echo setup for Phlorova is 43311. For the 4-cost Echo, use the Nightmare: Hecate. 
 
Regarding its main stat, if your weapon provides Crit Rate, then use Crit DMG as the main stat; if your weapon provides Crit DMG, then use Crit Rate as the main stat.
 
For the 3-cost Echo, the best option is double Havoc DMG% (Havoc DMG + Havoc DMG) because Phlorova’s ATK% multiplier is very diluted, making Havoc DMG% more valuable thank ATK%. Using one ATK% and one Havoc DMG% would be about 3% worse than double Havoc DMG%. The 1-cost Echo should simply use ATK% as its main stat.
 
The set combination uses a 3+2 approach. The 3-piece set is the new Dream of the Lost set, which only requires 3 Echoes to activate its full set effect – providing 20% Crit Rate and 35% Echo Skill DMG bonus. The remaining 2 pieces can use either the old Eclipse set or the Midnight set.
 
For substats, since R1 Phlorova already has 57.3% base Crit Rate, Crit Rate remains the highest priority in substats before reaching the cap, but becomes completely worthless after overcapping, so players need to manage this carefully. The priority order is Crit Rate(Before cap) > Crit DMG > ATK% > Resonance Skill DMG% > Flat ATK before reaching Crit cap, and Crit DMG becomes much more valuable than ATK% after capping Crit Rate. Please note ER is not required for Phrolova.

Phrolova Best Weapons Damage Comparison

The percentage change in damage output of the weapon is compared to the weapon designated as 100%.

100%

Details

Base ATK : 588

Secondary Stats – Crit Rate: 24.3%

ATK is increased by 12%/15%/18%/21%/24%. Within 12s after dealing Echo Skill DMG, gain 32%/40%/48%/56%/64% Resonance Skill DMG Bonus and 32%/40%/48%/56%/64% Echo Skill DMG Amplification, and ignore 8%/10%/12%/14%/16% of the target’s DEF when dealing damage.

85.2%

Details

Base Attack : 500

Secondary Stat – Crit Rate : 36%

Grants 12%/15%/18%/21%/24% Attribute DMG Bonus. When dealing Resonance Skill DMG, increases ATK by 12%/15%/18%/21%/24%, stacking up to 2 times. This effect lasts for 5s. When the wielder is not on the field, increases their ATK by an additional 12%/15%/18%/21%/24%.

83%

Details

Base ATK : 500

Secondary Stats – Crit Dmg : 72%

Increases ATK by 12%/15%/18%/21%/24%. Casting Echo Skill within 10s after casting Intro Skill or Basic Attacks grants 1 {Cus:Sap,S=stack P=stacks SapTag=2} of Gentle Dream. Echoes with the same name can only trigger this effect once, stacking up to 2 times, lasting for 10s. When reaching 2 stacks, casting Echo Skill no longer resets the duration of this effect. This effect activates up to once per 10s. Switching to another Resonator ends this effect early. With 1 stack Grants: 40%/50%/60%/70%/80% Basic Attack DMG Bonus. With 2 stacks: Ignores 12%/15%/18%/21%/24% of the target’s Havoc RES.

80.2%

Details

Basic Attack : 500

Secondary Stat – Crit DMG : 72.0%

Increase ATK by 12%/15%/18%/21%/24%. While the wielder is on the field, using Resonance Skill grants 12%/15%/18%/21%/24% Basic Attack DMG Bonus, stacking up to 3 times for 6s. At 3 stacks or above, casting Outro Skill consumes all stacks of this effect and grants the wielder 52%/65%/78%/91%/104% Basic Attack DMG Bonus for 27s, effective when the wielder is off the field.

77.1%

Details

Basic Attack : 500

Secondary Stat – Crit Rate : 36%

Increase ATK by 12%/15%/18%/21%/24%. Dealing DMG to targets with Spectro Frazzle grants the wielder 14%/17.5%/21%/24.5%/28% Basic Attack DMG Bonus and 14%/17.5%/21%/24.5%/28% Heavy Attack DMG Bonus, stacking up to 3 stacks for 6s. Casting Outro Skill Amplifies the Spectro Frazzle DMG on targets around the active Resonator by 30%/37.5%/45%/52.5%/60% for 30s. Effects of the same name cannot be stacked.

77.1%

Details

Basic Attack : 500

Secondary Stat – Crit Rate : 36%

Increase ATK by 12%/15%/18%/21%/24%. Dealing DMG to targets with Spectro Frazzle grants the wielder 14%/17.5%/21%/24.5%/28% Basic Attack DMG Bonus and 14%/17.5%/21%/24.5%/28% Heavy Attack DMG Bonus, stacking up to 3 stacks for 6s. Casting Outro Skill Amplifies the Spectro Frazzle DMG on targets around the active Resonator by 30%/37.5%/45%/52.5%/60% for 30s. Effects of the same name cannot be stacked.

77.1%

Details

Basic Attack : 500

Secondary Stat – ATK : 54.0%

Increases Energy Regen by 12.8%/16%/19.2%/22.4%/25.6%. When dealing Basic Attack DMG, increases Basic Attack DMG Bonus by 3.2%/4%/4.8%/5.6%/6.4%, stacking up to 5 time(s). This effect lasts for 8s and can be triggered 1 time(s) every 0.5s.

68.8%

Details

Basic Attack : 412

Secondary Stat – Crit Rate : 20.2%

Casting Resonance Liberation increases the wielder’s ATK by 15%/23.25%/31.5%/39.75%/48%, lasting for 15s.

Although Stringmaster has a compatible passive with Phrolova, when paired with the new Echo set Dream of the Lost,
Critical Rate becomes extremely easy to overcap.

Here’s why:

Phlorova’s base Crit Rate: 13%

Dream of the Lost (3pc): 20%

Stringmaster : 36%

Total (before substats): 69%

If your team includes Shorekeeper, whose buffs further increase Crit Rate,
you’re left with less than 20% Crit Rate to allocate across Echo substats—making overcapping almost inevitable. This makes Stringmaster less optimal for Phlorova in this setup.

Phrolova Team Comp

Phrolova Triple Havoc Team

Main DPS – Phrolova

Phrolova is a DPS which mainly deals RS damage, which can fully utilize the Outro Skill buff of canerella. And Phrolova’s Outro Skill provide Havoc and Heavy Attack deepen buff which fits the damage compositiob of Roccia.

DPS – Canterella

Cantarella is a DPS that can provide small amount of healing to teammates. Her Outro Skill grants the next character a 20% Havoc damage boost and a 25% resonance skill depeen buff.

DPS – Roccia / Healer- Shorekeeper

Roccia’s Outro Skill grants a 20% Havoc damage bonus and a 25% Basic Attack damage bonus as deepen effects.

In addition to providing the traditional 15% All DMG Deepen like other healers, Shorekeeper’s Liberation can offer continuous healing, crit rate, and crit damage, making it very powerful. The Outro Skill’s buff allows knocked-back teammates to immediately recover from the interruption.

 

Phrolova Other Teams

If you don’t even want to pull for the rerun of Canterella in the second half, can you still play Phlorova effectively?

The answer is yes, absolutely. Looking at Phlorova’s damage composition, even without benefiting from any teammate’s Outro DMG Deepen effects, her Resonance Skill damage and Echo damage are roughly split 50/50—in fact, her Resonance Skill damage might even be slightly higher.

This means you can form teams like:
Phlorova – Taoqi – Shorekeeper
This combination retains about 73% of the power compared to the Phlorova-Canterella-Shorekeeper team, while remaining relatively simple to play.

Alternatively, you could try:

Phlorova + Rover Havoc

Phlorova + Danjin
Or, if you want to forgo Outro effects entirely, you could even run a dual-DPS team with another damage dealer.

The reason this works is that Phlorova has many animation lock in her rotation, and they follow a very consistent pattern—every third Basic Attack and every Enhanced Derivatives can be used to smoothly transition between characters. This makes her extremely flexible in team compositions, even without relying on specific Outro buffs.

Phrolova Ascension Material

Rank 1
Req Lv 20

Rank 2
Req Lv 40

Rank 3
Req Lv 50

Rank 4
Req Lv 60

Rank 5
Req Lv 70

Rank 6
Req Lv 80

More Build Guides

Calcharo

Calcharo primarily uses the enhanced Basic Attack and enhanced Forte Circuit after using Resonance Liberation for damage output. In the series of damage output after using Resonance Liberation, the damage ratio between Resonance Liberation and Basic Attack is approximately 2.2:1. Additionally, the Resonance Skill can be released at intervals, allowing full enjoyment of the permanent five-star weapon’s effects.

After using Resonance Liberation, Calcharo gains a new Basic Attack model. The multiplier for this attack is related to the level of Resonance Liberation, but the main proportion of his damage comes from the “Death Messenger” in Forte Circuit. Resonance Skill can be used during the Liberation period to interrupt Basic Attack combos, quickly generate Forte Circuit Energy, and trigger “Death Messenger”. The main components of his damage output consist of these three elements.

Encore

mong the permanent 5-star Fusion DPS characters, Encore enters an enhanced state and changes attack mode after activating Resonance Liberation. The main source of Encore’s damage comes from Basic Attacks after activating Resonance Liberation, not the Forte Circuit. Additionally, the cooldowns for Encore’s regular Resonance Skill and the enhanced Resonance Skill during Resonance Liberation are independent of each other.

In Encore’s damage output after activating Resonance Liberation, Basic Attack damage accounts for nearly 70%. Choosing Sanhua as a teammate can maximize her damage potential.

Sanhua

Although Sanhua has burst capabilities, the overall damage is not high. In Sanhua’s output cycle, Resonance Skill damage and Resonance Liberation account for approximately 51% and 41%, respectively.

Although Resonance Skill damage is slightly higher, there is a risk of missing in actual combat. Sanhua has a unique Forte Circuit trigger mechanism similar to rhythm games, and hitting enemies can cause a slight time-stopping effect.

Sanhua has the fastest Concerto Energy and Resonance Energy acquisition efficiency in the game, making it the most versatile and best-feeling support in the current version. After using the Intro Skill, Sanhua only needs 3 seconds to fully charge Concerto Energy and trigger QTE, activating the Main DPS for output. Our team composition recommendations for various characters also show Sanhua’s high versatility.

Choose the appropriate Cost 3 Echo based on the needs of your character.

Dream of the Lost

[3-set]  : Holding 0 Resonance Energy increases Crit. Rate by 20% and grants 35% Echo Skill DMG Bonus.

Choose the appropriate Cost 1 Echo based on the needs of your character.

Midnight Veil

[2-set]  :  Havoc DMG + 10%
[5-set]  :  When Outro Skill is triggered, deal additional 480% Havoc DMG to surrounding enemies, considered Outrol Skill DMG, and grant the incoming Resonator 15% Havoc DMG Bonus for 15s.

Choose the appropriate Cost 1 Echo based on the needs of your character.

Sun-sinking Eclipse
[2-set]: Havoc DMG is increased by 10%.
[5-set] : When releasing Basic Attack or Heavy Attack, Havoc DMG is increased by 7.5%, stacking up to four times for 15 seconds.