




Sigrika Build Guide
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Level: 1
HP
ATK
DEF
Energy
125
Updated Sigrika’s full build.
Sigrika Overview
In Wuthering Waves, Sigrika is a 5-Stars Aero character and uses Gauntlet during the fight.
Sigrika Mechanism
Basic Attack and Decipher
First, Sigrika’s Basic Attack has four stages. In actual combat, the most important part to remember is her 4th Basic Attack, which is the move where she kicks forward and then does a backflip. After the 4th Basic Attack is performed, there is a short delay before the two buttons light up, meaning she has entered Decipher state. Then you can use her Enhanced Basic Attack. You will notice that the buttons light up quite late, but the Enhanced Basic Attack itself comes out very quickly.
So in real combat, if you want to follow the 4th Basic Attack with the enhanced version, you need to stop mashing the attack button as soon as you see Sigrika kick forward and backflip. Otherwise, she will naturally continue into the Enhanced Basic Attack. Also, her normal Resonance Skill will interrupt the 4th Basic Attack, so you cannot press it too early either. You need to wait until the Resonance Skill button lights up before pressing it. This enhanced skill has a grouping effect. However, since Sigrika’s damage range is already large enough, there is usually no need to deliberately force the enhanced skill.
Dodge Counter
Another very good thing about Sigrika’s Basic Attack is that her Dodge Counter can go directly into the 4th Basic Attack. This lets her enter Decipher state immediately, which is quite nice.
Enhanced Basic Attack vs Enhanced Skill
In Decipher state, her Enhanced Basic Attack, including her enhanced Dodge Counter which is treated the same as Enhanced Basic Attack, has a 307.8% multiplier. Her enhanced skill has a 288% multiplier.
So in most situations, you can simply use Basic Attack into Enhanced Basic Attack. Then what is the difference between these two branches? The Enhanced Basic Attack gives 1 Rune: Trust. The enhanced skill gives 1 Rune: Answer.
Heavy Attack – Runic Outburst / Runic Chain Whip
When she has Rune: Trust + Rune: Answer, her enhanced Heavy Attack gains an additional 588% multiplier. This is what her Forte Circuit calls Heavy Attack – Runic Outburst. When she has 2 Rune: Trust, her enhanced Heavy Attack gains an additional 397% multiplier. This is Runic Chain Whip. It also has an effect that briefly suspends the enemy.
Soliskin Vitality
You can also see that Sigrika’s Forte Circuit has another gauge, which is Soliskin Vitality. Whenever any character in the team uses an Echo Skill, including skills treated as Echo Skills, Sigrika gains 10 Soliskin Vitality. One full bar requires 30 points. The maximum is 60 points. The purple bar is the first bar, and the white bar is the second. When Sigrika uses her enhanced Heavy Attack, if she has at least one full bar of Soliskin Vitality, she will consume one bar. This increases the multiplier of that enhanced Heavy Attack by 50%, and she also gains 1 stack of [Innate Gift?].
For each stack of [Innate Gift?], Sigrika’s enhanced Heavy Attack and the following Forte Circuit: Learn My True Name gain 30% Damage Deepen Buff, up to 2 stacks. At S0, this [Innate Gift?] effect disappears once she uses her Finisher or switches out. At S3, it can stack up to 4 layers and remain throughout the entire battle.
Fullstop and Finisher
After using an enhanced Heavy Attack, the two small Runes become two Fullstop marks. After repeating this process and using enhanced Heavy Attack again to reach 4 Fullstop, her Resonance Skill turns gold. At that point, you can hold it to cast the Finisher – Forte Circuit: Learn My True Name. This deals 1211% damage. For Sigrika below S3, after using this Finisher, the [Innate Gift?] effect disappears.
How to quickly get 4 Runes and activate the Finisher
Sigrika’s Intro Skill and Resonance Liberation can grant Convergent and Divergent respectively. Their effect is that the next time Sigrika gains a Rune, she gains one additional Rune, either the same type or a different type.
For example, if Sigrika enters through Intro Skill and then uses Enhanced Basic Attack to gain 1 Rune: Trust, she will receive another Rune: Trust as well. This lets her directly use enhanced Heavy Attack, specifically the 2 Rune: Trust version, which is Runic Chain Whip (397%). For her Resonance Liberation, it works by turning a gained gold Rune into a bonus blue Rune, or a gained blue Rune into a bonus gold Rune. This allows her to trigger the highest-multiplier version, Heavy Attack – Runic Outburst (588%). If she has both Convergent and Divergent at the same time, Convergent is consumed first, meaning she gains one Rune of the same type first.
Resonance Skill, Inherent Skill, and Outro Skill
Finally, let’s look at her Resonance Skill, Inherent Skill, and Outro Skill. All three of Sigrika’s Resonance Skill hits deal similar damage. The first one mainly serves to chain into the 3rd Basic Attack. The enhanced skill gives her 1 Rune: Answer.
Inherent Skill 2
Her Inherent Skill 2 is a ramping buff. Whenever any character in the team uses an Echo Skill, she gains 1 stack. It can stack up to 6 times. At full stacks, she gains 48% Aero DMG Bonus and 48% Echo Skill DMG Bonus. For Sigrika’s core Echo damage, this is effectively 96% total damage bonus. Among that, 18% + 18% can also benefit teammates. At the same time, this effect remains active throughout the whole battle. However, Echo Skills with the same name can only trigger it once. So the number of stacks you can gain depends on how many different Echo Skills your team has.
Energy Regen Conversion
Now for the second half of that passive: when Sigrika’s Energy Regen is above 125%, every extra 1% gives her 2% damage bonus, up to 50%. This means she gets the full benefit at 150% Energy Regen. In reality, this is simply Energy Regen being converted into damage. Sigrika does not actually need 150% Energy Regen to fill her Resonance Liberation. Usually, around 125% to 130% is already enough. Since we are building for more damage anyway, her two 3-Cost Echoes can vary depending on your sub-stats.
For main stats, you can use 1 ATK + 1 Energy Regen, 2 ATK or 1 ATK + 1 Aero DMG Bonus
Outro Skill
Lastly, Sigrika’s Outro Skill does damage and also grants 2 stacks of Encapsulated. When any character in the team uses an Echo Skill, it can briefly suspend enemies for a short time.
Sigrika Active Skills
Sigrika Skills Priority










Most of Sigrika’s damage multiplier comes from her Forte Circuit (61.9%), so prioritize upgrading it first. Then upgrade her Basic Attack and Resonance Liberation.
Sigrika Burst Rotation
- Intro Skill
- Basic Attack * 3 (2nd, 3rd and 4th Basic Attacks
- Basic Attack (Basic Attack – Elucidated, Runes: Trust Rune: Answer=2)
- Heavy Attack (Runic Chain Whip)
- Resonance Liberation (Can use this to cancel the animation of Runic Chain Whip)
- Resonance Skill
- Basic Attack * 2 (3rd and 4th Basic Attacks)
- Basic Attack (Basic Attack – Elucidated, Runes: Trust=1, Runes: Answer=1)
- Heavy Attack (Runic Outburst)
- Hold Resonance Skill (Forte Circuit – Learn My True Name)
- Outro Skill
Sigrika Damage Types Composition
Note 2 : Please note this chart shows the proportion of different types of damage, instead of the multiplier.


Sigrika Basic Attack
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Base Attack Lv:
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|---|---|
Basic Attack
Perform up to 4 consecutive attacks, dealing Aero DMG.
Enter Decipher state for 5s after casting Basic Attack Stage 4. This effect ends early if Sigrika is switched off the field.
When Sigrika has at least 50 points of Full Stop, her Basic Attack cycle starts from Stage 2.
Basic Attack – Elucidated
In the Decipher state, press Normal Attack on the ground to cast Basic Attack – Elucidated, dealing Aero DMG (considered Echo Skill DMG).
Leave the Decipher state upon casting this skill.
Heavy Attack
Consume STA to attack the target, dealing Aero DMG.
Press Normal Attack shortly after casting Heavy Attack to cast Basic Attack Stage 2.
Mid-air Attack
Consume STA to perform Plunging Attack, dealing Aero DMG.
Press Normal Attack shortly after casting Plunging Attack to cast Basic Attack Stage 2.
Dodge Counter
Press Normal Attack shortly after a successful Dodge on the ground to attack the target, dealing Aero DMG.
Press Normal Attack shortly after casting Dodge Counter to cast Basic Attack Stage 4.
Dodge Counter – Decipher
In the Decipher state, press Normal Attack shortly after a successful Dodge on the ground to cast Dodge Counter – Decipher to attack the target, dealing Aero DMG (considered Echo Skill DMG).
Leave the Decipher state upon casting this skill.
Mid-air Dodge Counter
Press Normal Attack shortly after a successful Dodge in mid-air to attack the target, dealing Aero DMG.
Press Normal Attack shortly after casting Mid-air Dodge Counter to cast Basic Attack Stage 2.


Sigrika Resonance Skill
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Resonance Skill Lv:
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|---|---|
BOOMY BOOM!
Attack the target, dealing Aero DMG.
Press Normal Attack shortly after casting BOOMY BOOM! to cast Basic Attack Stage 3.
BIG BOOMY BOOM!
While in the Decipher state, press Resonance Skill on the ground to cast BIG BOOMY BOOM!, dealing Aero DMG (considered Echo Skill DMG).
Leave the Decipher state upon casting this skill.
Soliskin to the Aid
While in the Decipher state, with at least 50 points of Full Stop, press Resonance Skill on the ground to cast Soliskin to the Aid, dealing Aero DMG (considered Echo Skill DMG).
Leave the Decipher state upon casting this skill.


Sigrika Resonance Liberation
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Resonance Liberation Lv:
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|---|---|
Deal Aero DMG (considered Echo Skill DMG). Gain Divergent for 20s.
Divergent
The next time Sigrika obtains a Rune, she additionally obtains a Rune of the opposite type and removes Divergent.
When Sigrika holds Divergent and Convergent at the same time, Convergent takes priority.
When Sigrika holds 100 points of Full Stop, Divergent doesn’t take effect.


Sigrika Forte Circuit
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Forte Circuit Lv:
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|---|---|
Heavy Attack – Schemata of Runes
Hold Normal Attack to consume two Runes and cast Heavy Attack – Schemata of Runes, dealing Aero DMG. Based on the types of the Runes consumed, Sigrika gains the following effects:
– When consuming Rune: Trust and Rune: Answer, this skill gains the effect of Runic Outburst.
– When consuming two Runes: Trust, this skill gains the effect of Runic Chain Whip.
– When consuming two Runes: Answer, this skill gains the effect of Runic Soliskin.
When consuming Runes, if Sigrika holds at least 30 points of Soliskin Vitality, consume 30 points to increase the DMG Multipliers of the current Runic Outburst, Runic Chain Whip, and Runic Soliskin by 50%. Obtain a stack of Innate Gift?.
When consuming Runes, if Soliskin Vitality is lower than 30 points, consume all Soliskin Vitality. Every 10 points of Soliskin Vitality consumed grants the current Runic Outburst, Runic Chain Whip, and Runic Soliskin 15% DMG Amplification.
Heavy Attack – Schemata of Runes deals Echo Skill DMG.
Runic Outburst
Deal Aero DMG (considered Echo Skill DMG).
Runic Chain Whip
Stagnate nearby targets and deal Aero DMG (considered Echo Skill DMG).
Runic Soliskin
Pull in nearby targets and deal Aero DMG (considered Echo Skill DMG).
Forte Circuit – Learn My True Name
When Full Stop reaches 100 points, if Forte Circuit – Learn My True Name is not on Cooldown, press Resonance Skill to cast Resonance Skill – BOOMY BOOM! or Resonance Skill – Soliskin to the Aid. Hold Resonance Skill to consume all Full Stop to cast Forte Circuit – Learn My True Name, dealing Aero DMG (considered Echo Skill DMG).
Innate Gift?
Sigrika can hold up to 2 stacks of Innate Gift?. Each stack grants Runic Outburst, Runic Chain Whip, Runic Soliskin and Forte Circuit – Learn My True Name 30% DMG Amplification.
This effect ends after Sigrika casts Forte Circuit – Learn My True Name or is switched off the field.
Rune
Sigrika holds up to 4 Runes. Without Full Stop, Sigrika can only hold up to 2 {Cus:Sap,S=Rune P=Runes SapTag=A}. When Sigrika gains a new Rune at max capacity, the existing Runes shift one slot to the left, removing the leftmost Rune. With at least 50 {Cus:Sap,S=point P=points SapTag=B} of Full Stop, Sigrika can hold 2 additional {Cus:Sap,S=Rune P=Runes SapTag=C}.
Hitting a target with Basic Attack – Elucidated or Dodge Counter – Decipher grants one Rune: Trust.
Hitting a target with Resonance Skill – BIG BOOMY BOOM! or Resonance Skill – Soliskin to the Aid grants one Rune: Answer.
Full Stop
After casting Heavy Attack – Schemata of Runes, gain 50 {Cus:Sap,S=point P=points SapTag=D} of Full Stop.
Soliskin Vitality
When any nearby Resonators in the team cast Echo Skill, Sigrika gains 10 {Cus:Sap,S=point P=points SapTag=E} of Soliskin Vitality, up to 60 {Cus:Sap,S=point P=points SapTag=F}. Echoes with the same name can only trigger this effect once. Casting Outro Skill – In This Very Moment resets the record of Echo triggering this effect.
Sigrika Passive Skills


True Names Invoked
Sigrika Inherent Skill
Casting Intro Skill – Solsworn Etymology grants Convergent for 20s.
Convergent
The next time Sigrika obtains a Rune, she additionally obtains a Rune of the same type and removes Convergent.
When Sigrika holds Divergent and Convergent at the same time, Convergent takes priority.
When Sigrika holds 100 points of Full Stop, Convergent doesn’t take effect.


True Names Aligned
Sigrika Inherent Skill
When any nearby Resonators in the team cast Echo Skill, Sigrika gains a stack Blessing of Runes, up to 6 stacks. Echoes with the same name can only trigger this effect once.
This effect resets upon a lineup change.
Blessing of Runes
Each stack of Blessing of Runes grants the active Resonator in the team 3% Aero DMG Bonus and 3% Echo Skill DMG Bonus.
When Blessing of Runes reaches 6 stacks. Sigrika gain an additional 30% increase in Aero DMG Bonus and Echo Skill DMG Bonus.
For every 1% of Sigrika’s Energy Regen over 125%, Sigrika gains 2% Echo Skill DMG Bonus for up to 50%.
Sigrika Switch Skills


Sigrika Intro Skill
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Intro Skill Lv:
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|---|---|
Deal Aero DMG.
Press Normal Attack shortly after casting Intro Skill to cast Basic Attack Stage 2.


In This Very Moment
Sigrika Outro Skill
Attack the target, deal Aero DMG equal to 795% of Sigrika’s ATK. Gain 2 stacks of Encapsulated for 30s.
Encapsulated
When any nearby Resonators in the team cast Echo Skills, Stagnate the target and consume 1 stacks of Encapsulated. Encapsulated stacks up to 2 times.
Sigrika Tune Break


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Sigrika Tune Break
When the target’s Off-Tune Level is full, Sigrika can cast Tune Break on the target.
Press Normal Attack shortly after casting Tune Break to cast Basic Attack Stage 3.
Sigrika Stat Bonus
Sigrika Stat Bonus 1
Crit Rate – 8%
*All Bonus unlocked value
Sigrika Stat Bonus 2
Atk% – 12%
*All Bonus unlocked value
Sigrika Resonance Chain
S1
This Anti-Interruption is not very necessary in most situations. That is because it only gives Anti-Interruption to her Enhanced Basic Attack and Resonance Skill. Both of these actions are quite fast.
As for Encapsulated being increased to 3 stacks, it does improve Qiuyuan’s overall feel and smoothness.
S2
This improves Sigrika’s startup and her Openworld gameplay. After being out of combat for 4 seconds, she immediately gains Rune: Trust and Rune: Answer on the next engagement. When both are consumed together, she can trigger Heavy Attack – Runic Outburst, which has a 588% multiplier.
S3
This does not improve Sigrika’s first rotation. However, in fights that require many rotations, it starts to show its value.
S4 / S5
The damage boosts are minimal.
S6
Very simple and direct. The improvement is huge.
Pulling Recommendations :
S0R0, S2R0, S6R0


The Gleam Meant for Radiance
Sigrika Sequence 1
The DMG Multipliers of Basic Attack – Elucidated, Dodge Counter – Decipher, Resonance Skill – BIG BOOMY BOOM!, and Resonance Skill – Soliskin to the Aid are increased by 70%.
Sigrika becomes immune to interruptions while casting Basic Attack – Elucidated, Resonance Skill – BIG BOOMY BOOM!, and Resonance Skill – Soliskin to the Aid.
Encapsulated now stacks up to 3 times. After casting Outro Skill In This Very Moment, Sigrika obtains 1 additional stacks.


The Bitterness Steeped in Hope
Sigrika Sequence 2
The DMG Multiplier of Forte Circuit – Learn My True Name is increased by 120%.
When not in combat for over 4s, Sigrika gains Divergent. This effect is active for up to 1 time every 4s.


I Flee, Yet I Seek
Sigrika Sequence 3
Innate Gift? now stacks up to 4 times and is no longer removed after Sigrika casts Forte Circuit – Learn My True Name or is switched off the field.
All Innate Gift? stacks are removed every 30s that Sigrika stays out of combat.


I Lose, Yet I Gain
Sigrika Sequence 4
When Resonators in the team cast Echo Skill, Resonators in the team gain an 20% ATK increase for 20s.


Until Submerged by the Dark
Sigrika Sequence 5
The DMG Multiplier of Resonance Liberation Where Trust Leads Me! is increased by 30%.


True Names Resurfaced, Rising in Light
Sigrika Sequence 6
Targets take 30% more DMG from Sigrika.
Innate Gift? gains following effects:
– Each stack grants Runic Outburst, Runic Chain Whip, Runic Soliskin, and Forte Circuit – Learn My True Name 15% DMG Amplification, up to 60%.
– Each stack causes Runic Outburst, Runic Chain Whip, Runic Soliskin, andForte Circuit – Learn My True Name to ignore 7.5% of the target’s DEF when dealing damage, up to 30%.
Sigrika Build
Sigrika Best Sub DPS Echo set


Sound of True Name(5)
Main Echo
Sigrika Stats Priority
Cost 4
Cost 3
Cost 1
Sub Stats
Energy Regen (Target=150%) > CRIT Rate = CRIT DMG > ATK%
Echo Set
The recommended Echo set is Sound of True Name. Choose the 4-cost Nameless Explorer as the Main Echo.
Main Stats
Because Sigrika needs 150% Energy Regen to gain the maximum Echo Skill DMG Bonus from her Talent, her recommended Echo main stats are 4-Cost Crit Rate/Crit DMG, 3-Cost 1 ATK and 1 Energy Regen, and 1-Cost ATK. For sub-stats, Crit Rate/Crit DMG are the priority, followed by ATK%. She needs about 18% extra Energy Regen, which is roughly equal to around 2 sub-stat rolls. However, if she uses the old standard 5-star weapon, the 3-Cost Energy Regen main stat can be replaced with Aero DMG Bonus or ATK%.
Sub-stats
Energy Regen (Target=150%) > CRIT Rate = CRIT DMG > ATK%
Sigrika Best Weapons
The Percentage shown is damage boost of the Weapons to Sigrika.
100%
Base ATK : 588
Secondary Stats –
CRIT DMG : 48.6%
Increases ATK by 12%/15%/18%/21%/24%. Casting Intro Skill or Echo Skill grants 32%/40%/48%/56%/64% Echo Skill DMG Amplification for 15/15/15/15/15s. When dealing Echo Skill DMG, Aero DMG ignores 10%/12.5%/15%/17.5%/20% of the target’s DEF for 6/6/6/6/6s.
86.1%
Base ATK : 588
Secondary Stats –
Crit DMG : 48.6%
Increases ATK by 12%/15%/18%/21%/24%. Casting Resonance Liberation grants the following effects: Dealing damage ignores 8%/10%/12%/14%/16% of the target’s DEF and Amplifies Spectro Frazzle DMG dealt by 50%/62.5%/75%/87.5%/100% for 6s. Retriggering the effect resets its duration.
85.1%
Base ATK : 500
Secondary Stats –
Crit Rate : 36%
Increases ATK by 12%/15%/18%/21%/24%. Casting Intro Skill or Resonance Liberation increases Resonance Liberation DMG by 20%/25%/30%/35%/40% for 15/15/15/15/15s. Obtaining Shield allows Resonance Liberation DMG to ignore 7.2%/8.4%/9.6%/10.8%/12.0% of the target’s DEF for 7/7/7/7/7s, stacking up to 5/5/5/5/5 times. This effect is triggered once every 0.5/0.5/0.5/0.5/0.5s. Upon casting Intro Skill, this effect reaches max stacks immediately, lasting for 3/3/3/3/3s.
83.2%
Base ATK : 588
Secondary Stats –
CRIT Rate : 24.3%
Increases ATK by 12% / 15% / 18% / 21% / 24%. Dealing damage to targets under Tune Strain – Interfered grants 6% / 6.7% / 7.4% / 8.1% / 8.8% Basic Attack DMG Bonus for 3s, stacking up to 4 times. This effect can be triggered once every 0.5s. Retriggering the effect resets its duration.
78%
Base ATK : 588
Secondary Stats –
ATK% : 36.45%
Increases Energy Regen by 12.8%/16%/19.2%/22.4%/25.6%. When hitting a target with Resonance Skill, increases Basic Attack DMG Bonus by 10%/12.5%/15%/17.5%/20%, lasting for 8/8/8/8/8s. When hitting a target with Basic Attacks, increases Resonance Skill DMG Bonus by 10%/12.5%/15%/17.5%/20%, lasting for 8/8/8/8/8s.
70.08%
Base ATK : 413
Secondary Stats –
Crit DMG : 40.50%
Casting Resonance Liberation increases ATK by 7.2%/11.1%/15.1%/19%/23% and grants 10.8%/16.7%/22.6%/28.6%/34.5% Resonance Liberation DMG Bonus for 15/15/15/15/15s.
The top weapon recommendation is the signature weapon, Solsworn Ciphers. The alternatives 5 star weapon are Blazing Justice, Moongazer’s Sigil and new Permenant 5-Star Gauntlet Pulsation Bracer.
If you choose to use old Permenant Gauntlet – Abyss Surger, the main stats of 3C echose should be ATK% + ATK%/Aero DMG Bonus.
Sigrika Team Comp
Sigrika Best Teams
Main DPS – Sigrika
Sigrika’s main source of damage comes from her enhanced Heavy Attack, which is converted into Echo Skill DMG through her Forte Circuit. Therefore, she works best with teammates who can frequently cast Echo Skills, allowing her to quickly build up Soliskin Vitality and increase her own damage bonus.
Sub DPS – Qiuyuan
Qiuyuan’s skill set provides multiple Echo Skills to help Sigrika to gain build up Soliskin Vitality.
Healer – Shorekeeper/Mornye
In addition to providing the traditional 15% All DMG Deepen like other healers, Shorekeeper’s Liberation can offer continuous healing, crit rate, and crit damage, making it very powerful. The Outro Skill’s buff allows knocked-back teammates to immediately recover from the interruption.
Mornye can provide 25% ATK, 25% universal DMG Deepen, 50% Off-Tune Buildup Rate, and healing.
Sigrika Ascension Material
Rank 1
Req Lv 20























Rank 2
Req Lv 40
























Rank 3
Req Lv 50
























Rank 4
Req Lv 60
























Rank 5
Req Lv 70
























Rank 6
Req Lv 80























More Build Guides
Calcharo
Calcharo primarily uses the enhanced Basic Attack and enhanced Forte Circuit after using Resonance Liberation for damage output. In the series of damage output after using Resonance Liberation, the damage ratio between Resonance Liberation and Basic Attack is approximately 2.2:1. Additionally, the Resonance Skill can be released at intervals, allowing full enjoyment of the permanent five-star weapon’s effects.
After using Resonance Liberation, Calcharo gains a new Basic Attack model. The multiplier for this attack is related to the level of Resonance Liberation, but the main proportion of his damage comes from the “Death Messenger” in Forte Circuit. Resonance Skill can be used during the Liberation period to interrupt Basic Attack combos, quickly generate Forte Circuit Energy, and trigger “Death Messenger”. The main components of his damage output consist of these three elements.
Encore
mong the permanent 5-star Fusion DPS characters, Encore enters an enhanced state and changes attack mode after activating Resonance Liberation. The main source of Encore’s damage comes from Basic Attacks after activating Resonance Liberation, not the Forte Circuit. Additionally, the cooldowns for Encore’s regular Resonance Skill and the enhanced Resonance Skill during Resonance Liberation are independent of each other.
In Encore’s damage output after activating Resonance Liberation, Basic Attack damage accounts for nearly 70%. Choosing Sanhua as a teammate can maximize her damage potential.
Sanhua
Although Sanhua has burst capabilities, the overall damage is not high. In Sanhua’s output cycle, Resonance Skill damage and Resonance Liberation account for approximately 51% and 41%, respectively.
Although Resonance Skill damage is slightly higher, there is a risk of missing in actual combat. Sanhua has a unique Forte Circuit trigger mechanism similar to rhythm games, and hitting enemies can cause a slight time-stopping effect.
Sanhua has the fastest Concerto Energy and Resonance Energy acquisition efficiency in the game, making it the most versatile and best-feeling support in the current version. After using the Intro Skill, Sanhua only needs 3 seconds to fully charge Concerto Energy and trigger QTE, activating the Main DPS for output. Our team composition recommendations for various characters also show Sanhua’s high versatility.



















