




Verina Build Guide
Level: 1
HP
ATK
DEF
Energy
175
Update Log: Added Verina’s Rotation. Update Verina’s review.
Verina Overview
Verina, once part of an expedition team representing the New Federation’s Pioneer Association, is now a modest and resolute plant breeder. Regardless of the circumstance, she consistently finds herself assuming caretaker responsibilities during expeditions, showcasing remarkable perseverance despite her age.
In Wuthering Waves, Verina is a 5 Stars Spectro character and uses Rectifier during the fight.
Verina Review
Verina is a 5-Star Spectro character in Wuthering Waves.
After the enhancements in the OBT, the consumption rate of Photosynthesis Energy has significantly increased. Using one layer of Photosynthesis Energy now grants 12 Concerto Energy, greatly reducing Verina’s required on-field time. Additionally, Healing Efficiency has been markedly improved, resolving the issue in CBT3 where she couldn’t keep up with Baizhi.
Due to the unique nature of the Healer role’s Outro Skill, a healer is essential for the Main DPS to achieve maximum damage, underscoring Verina’s indispensability. Furthermore, since Verina’s healing is based on her attack power, she also has some offensive capabilities, which, while not exceptional, are still noteworthy. This, of course, assumes Verina is built correctly.
Pros
- Verina’s healing ability and Concerto Energy acquisition surpass Baizhi, making her the preferred healer.
- Verina’s Inherent Skill provides a death immunity effect. While Baizhi’s death immunity is superior, it requires Sequence 5.
- Verina’s Inherent Skill can provide a 20% ATK buff to the entire team, whereas Baizhi can only provide a 15% ATK buff to a single character.
Cons
- Most of Verina’s healing from Resonance Liberation can only be provided to the on-field character. This means a heavily damaged on-field character must continuously attack to receive significant healing, posing a death risk.
- After using the Intro Skill to enter the field, Verina can seamlessly use aerial attacks to consume Photosynthesis, but this leads to a landing process, preventing the immediate use of Echo Skill or Resonance Skill.
Verina Active Skills
Verina Skills Priority










Verina’s main treatment method is Forte Circuit, followed by Resonance Liberation. The Resonance Skill can provides considerable damage.
Verina Burst Rotation
- (Switch to Verina)
- Basic Attack *3
- Resonance Skill
- Echo Skill (Bell-Borne Geochelone)
- Resonance Liberation
- Jump
- Basic Attack *3
- Outro Skill (Switch to next Character)
Base Attack Lv:
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Basic Attack
Verina performs up to 5 consecutive attacks with vines, dealing Spectro DMG.
Heavy Attack
Verina consumes Stamina to charge forward, dealing Spectro DMG.
Mid-air Attack
Verina consumes Stamina to perform up to 3 consecutive attacks in mid-air, dealing Spectro DMG.
Mid-air Heavy Attack
Hold Basic Attack to consume Stamina and perform an Mid-air Plunging Attack, dealing Spectro DMG.
Dodge Counter
Use Basic Attack after a successful Dodge to attack the target, dealing Spectro DMG.
Resonance Skill Lv:
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Verina converges an energy field in front to grow foliage, dealing Spectro DMG within the range.
Resonance Liberation Lv:
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Verina nourishes nearby foliage at rapid speed, dealing Spectro DMG while healing all Characters on teams nearby. A Photosynthesis Mark is applied to the target on hit.
Photosynthesis Mark
Whenever a Character on a team nearby performs an attack on targets with a Photosynthesis Mark, Verina performs a Coordinated Attack, dealing Spectro DMG while healing the active Character dealing damage on a team nearby, triggered 1 time per second.
Verina Forte Circuit
Forte Circuit Lv:
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Heavy Attack: Starflower Blooms
When casting Heavy Attack, if Verina carries ‘Photosynthesis Energy’, Verina consumes 1 stack of ‘Photosynthesis Energy’ to recover Concerto Energy and restore HP for all party members nearby;
Heavy Attack: Starflower Blooms deals Spectro DMG, considered as Heavy Attack damage.
Mid-air Attack: Starflower Blooms
When casting Mid-air Attack, if Verina carries ‘Photosynthesis Energy’, Verina consumes 1 stack of ‘Photosynthesis Energy’ to recover Concerto Energy and restore HP for all party members nearby;
Mid-air Attack: Starflower Blooms deals Spectro DMG, considered as Basic Attack damage.<br> Verina can cast Mid-air Attack: Starflower Blooms by using Basic Attack after casting Heavy Attack: Starflower Blooms.
Photosynthesis Energy
Verina can hold up to 4 ‘Photosynthesis Energy’.
Verina obtains 1 stack of ‘Photosynthesis Energy’ for every Basic Attack 5 on hit;
Verina obtains 1 stack of ‘Photosynthesis Energy’ for every Resonance Skill Botany Experiment on hit;
Verina obtains 1 stack of ‘Photosynthesis Energy’ for every Intro Skill Verdant Growth on hit.
Verina Passive Skills
Verina Inherent Skill
Verina Inherent Skill
Verina Switch Skills
Intro Skill Lv:
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Verina Outro Skill
Verina Stat Bonus
Verina Stat Bonus 1
Healing Bonus increased by 12%.
*All Bonus unlocked value
Verina Stat Bonus 2
ATK increased by 12%.
*All Bonus unlocked value
Verina Resonance Chain
Suggested Resonance Chain






Sequence 2 provides additional Concerto Energy, increasing the team’s smoothness. Sequence 4 enhances Verina’s ability to buff Spectro teammates. Sequence 6 strengthens Verina’s ability to heal off-field teammates.


Verina Sequence 1


Verina Sequence 2


Verina Sequence 3


Verina Sequence 4


Verina Sequence 5


Verina Sequence 6
Verina Build
Verina Best Support Echo set
Rejuvenating Glow X 5
Main Echo
Verina Sub DPS Echo Skill Priority
Verina Echo Stats Priority
Cost 4
Cost 3
Cost 1
Sub Stats
Verina Best Weapon
Base ATK : 387
Secondary Stat – ATK : 36.4%
When Intro Skill is released, increases the caster’s ATK by 8%/10%/12%/14%/16% and HP by 10%/12.5%/15%/17.5%/20%, lasting for 15s.
Base ATK : 337
Secondary Stat – Energy Regen : 51.8%
When Resonance Skill is released, restores Concerto Energy by 8/10/12/14/16. This effect can be triggered 1 time every 20s.
Base ATK : 337
Secondary Stat – Energy Regen : 51.8%
When Resonance Skill is released, if the Resonator’s HP is below 60%, restores their HP by 5%/6.25%/7.5%/8.75%/10%. This effect can be triggered 1 time(s) every 8s; if the Resonator’s HP is above 60%, increases ATK by 12%/15%/18%/21%/24%, lasting for 10s.
Base ATK : 300
Secondary Stat – Energy Regen : 32.3%
When Resonance Skill is released, restores Resonance Energy by 8/9/10/11/12. This effect can be triggered 1 time(s) every 20s.
Verina Team Comp
Verina Best Team
Main DPS – Calcharo
Verina can provides All type DMG Deepen and ATK buff to Calcharo to maximize his damage.
Sub DPS – Yinlin/Sanhua/Jianxin
Yinlin’s Outro Skill perfectly complements Calcharo. During Resonance Liberation, Calcharo’s Liberation Damage and Basic Attack Damage are approximately in a 2:1 ratio. Yinlin also provides Resonance Liberation Deepen and Electro Damage Deepen.
Sanhua’s Outro Skill provides a 38% Basic Attack DMG Deepen, which is lower than Yinlin’s. However, Sanhua’s Concerto Energy generation efficiency is higher.
Jianxin’s Outro Skill provides a 38% Resonance Liberation DMG Deepen. At first glance, Jianxin might seem more suitable for Calcharo than Sanhua. However, Jianxin’s low Concerto Energy generation efficiency results in a slower start-up for Calcharo.
On the upside, Jianxin can provide an additional shield, which enhances Calcharo’s survivability in high-difficulty contents (given that Calcharo’s operation difficulty is relatively high).
Healer – Verina
Verina’s healing abilities and Concerto Energy acquisition abilities are both greater than Baizhi’s, making her the preferred healer character. Verina’s Inherent Skill provides a one-time death immunity effect.
Verina’s healing amount is based on her ATK, so Verina has a certain degree of damage output. If you build her well, her damage should not be underestimated.
Verina’s Inherent Skill can provide a 20% attack buff to the entire team.
Verina Ascension Material
Rank 1
Req Lv 20























Rank 2
Req Lv 40
























Rank 3
Req Lv 50
























Rank 4
Req Lv 60
























Rank 5
Req Lv 70
























Rank 6
Req Lv 80























More Build Guides
Calcharo
Calcharo primarily uses the enhanced Basic Attack and enhanced Forte Circuit after using Resonance Liberation for damage output. In the series of damage output after using Resonance Liberation, the damage ratio between Resonance Liberation and Basic Attack is approximately 2.2:1. Additionally, the Resonance Skill can be released at intervals, allowing full enjoyment of the permanent five-star weapon’s effects.
After using Resonance Liberation, Calcharo gains a new Basic Attack model. The multiplier for this attack is related to the level of Resonance Liberation, but the main proportion of his damage comes from the “Death Messenger” in Forte Circuit. Resonance Skill can be used during the Liberation period to interrupt Basic Attack combos, quickly generate Forte Circuit Energy, and trigger “Death Messenger”. The main components of his damage output consist of these three elements.
Encore
mong the permanent 5-star Fusion DPS characters, Encore enters an enhanced state and changes attack mode after activating Resonance Liberation. The main source of Encore’s damage comes from Basic Attacks after activating Resonance Liberation, not the Forte Circuit. Additionally, the cooldowns for Encore’s regular Resonance Skill and the enhanced Resonance Skill during Resonance Liberation are independent of each other.
In Encore’s damage output after activating Resonance Liberation, Basic Attack damage accounts for nearly 70%. Choosing Sanhua as a teammate can maximize her damage potential.
Sanhua
Although Sanhua has burst capabilities, the overall damage is not high. In Sanhua’s output cycle, Resonance Skill damage and Resonance Liberation account for approximately 51% and 41%, respectively.
Although Resonance Skill damage is slightly higher, there is a risk of missing in actual combat. Sanhua has a unique Forte Circuit trigger mechanism similar to rhythm games, and hitting enemies can cause a slight time-stopping effect.
Sanhua has the fastest Concerto Energy and Resonance Energy acquisition efficiency in the game, making it the most versatile and best-feeling support in the current version. After using the Intro Skill, Sanhua only needs 3 seconds to fully charge Concerto Energy and trigger QTE, activating the Main DPS for output. Our team composition recommendations for various characters also show Sanhua’s high versatility.