rarity 5

Jianxin Build Guide

Aero Gauntlet

Level: 1

HP

ATK

DEF

Energy

150

Update Log: Updated best weapon for Jianxin.

Last updated:

Jianxin Overview

Jianxin, born amidst the untamed realm and nurtured within the confines of a Taoist community, has been bestowed with the wisdom of Fengyiquan, a formidable martial art.
Her formative years cultivated within her an unwavering commitment to refining her martial prowess, driven by an unadulterated and unwavering determination.
Now, she embarks on a voyage into the realm of ordinary existence, eagerly seeking to taste the complexities of everyday life and attain a profound comprehension of the world that encompasses her.
In Wuthering Waves, Jianxin is a 5-Stars Aero character and uses Gauntlet during the fight.

Jianxin Review

Jianxin is a permanent 5-Star Aero character in Wuthering Waves.

Possesses comprehensive support abilities, capable of providing shields, healing, and pulling enemies together. The range and intensity of the pulling enemies are currently the best in the version, but still not excellent.

Resonance Skill is a damage-immune defensive counter, making it very suitable for novice players unfamiliar with action games to tackle high-difficulty dungeons.

Although it has damage output capabilities, the multipliers are very low and it lacks burst methods.

Pros

  • Can provide high-value shields that are shared across the team, and during the shield duration, continuously restores the health of on-field characters.
  • The pulling enemies effect of Resonance Liberation is particularly helpful in floors with many small enemies, providing support to high-burst but small-area damage characters, saving a lot of time.

Cons

  • The efficiency of accumulating Concerto Energy and Resonance Energy is low, and Forte Circuit energy cannot be used in batches.
  • Once Forte Circuit is used, regardless of whether the energy is fully consumed, the Forte Circuit energy will be cleared after exiting the charge state.
  • Jianxin’s pace is relatively slow, creating a sense of disparity with the fast-paced combat characteristic of Wuthering Waves. Moreover, if there is already a healer in the team, Jianxin’s shield and healing abilities seem somewhat redundant.

Jianxin Active Skills

Jianxin Skills Priority

Purification Force Field
Resonance Liberation
Primordial Chi Spiral
Forte Circuit
Calming Air
Resonance Skill
Essence of Tao
Intro Skill
Basic Attack

Jianxin Burst Rotation

  1. Intro Skill
  2. Resonance Skill
  3. Basic Attack *4
  4. Heavy Attack
  5. Resonance Liberation
  6. Echo Skill(Impermanence Heron)
  7. Outro Skill (Switch to next character)

Jianxin Basic Attack
DMG Multiplier

Base Attack Lv:

Basic Attack
Jianxin performs up to 4 consecutive attacks, dealing Aero DMG.

Heavy Attack
Jianxin consumes Stamina to attack the target, dealing Aero DMG.

Mid-air Attack
Jianxin consumes Stamina to plunge and unleash a powerful kick, dealing Aero DMG.

Dodge Counter
Use Basic Attack after a successful Dodge to attack the target, dealing Aero DMG.

Jianxin Resonance Skill
DMG Multiplier

Resonance Skill Lv:

Chi Counter
When Jianxin is attacked in the Parry Stance, she does not take damage and immediately performs Chi Counter, dealing Aero DMG.

Chi Parry
Release the Resonance Skill button during Parry Stance to interrupt Parry Stance and perform Chi Parry, dealing Aero DMG.

Hold Resonance Skill to enter Parry Stance.

Jianxin Resonance Liberation
DMG Multiplier

Resonance Liberation Lv:

Creates a strong wind field, continuously pulling targets within the wind field to the center and causing Aero damage. When the wind field disappears, it will cause Aero damage to all targets within the range again.

Jianxin Forte Circuit
DMG Multiplier

Forte Circuit Lv:

Heavy Attack: Primordial Chi Spiral
When ‘Chi’ reaches max stacks, hold Heavy Attack to cast Primordial Chi Spiral and start Zhoutian Progress.

Zhoutian Progress
Jianxin’s anti-interruption is increased, and her the damage taken is reduced by 50%:
Jianxin continuously consumes ‘Chi’ and casts Chi Strike to attack targets nearby, dealing Aero DMG.
As Zhoutian Progress accumulates, Jianxin reaches different Zhoutian and gain effects accordingly.
Before Minor Zhoutian: Gain Zhoutian Progress 1 shield. When Zhoutian Progress is interrupted, cast Pushing Punch to attack the target, dealing Aero DMG.
Minor Zhoutian: Gain Zhoutian Progress 2 shield and cast Shock to attack the target, dealing Aero DMG. When Zhoutian Progress is interrupted, cast Yielding Pull to attack the target, dealing Aero DMG.
Major Zhoutian: Inner: Gain Zhoutian Progress 3 shield and cast Shock to attack the target, dealing Aero DMG. When Zhoutian Progress is interrupted, cast Yielding Pull to attack the target, dealing Aero DMG.
Major Zhoutian: Outer: Gain Zhoutian Progress 3 shield and cast Shock to attack the target, dealing Aero DMG.
When you release Basic Attack button, interrupt Zhoutian Progress and lose all ‘Chi’;
When all ‘Chi’ is consumed, end Zhoutian Progress.
When Zhoutian Progress ends, regain a shield according to the Zhoutian Progress you reached;
As the shield provided by Heavy Attack: Primordial Chi Spiral persists, restore HP for the on-field character once every 6s.

Chi
Jianxin can hold up to 120 Chi.
Chi is obtained when a Normal Attack Fengyiquan hits the target.
Chi is obtained when the Resonance Skill Calming Air is cast.
Chi is obtained when the Resonance Skill Chi Counter or Resonance Skill Chi Parry hits the target.
Chi is obtained when the Intro Skill Essence of Tao hits the target.

Jianxin Passive Skills

Jianxin Inherent Skill

Jianxin Inherent Skill

Jianxin Switch Skills

Jianxin Intro Skill
DMG Multiplier

Intro Skill Lv:

Jianxin Outro Skill

Jianxin Stat Bonus

Jianxin Stat Bonus 1

Crit. Rate increased by 8%.

*All Bonus unlocked value

Jianxin Stat Bonus 2

ATK increased by 12%.

*All Bonus unlocked value

Jianxin Resonance Chain

Suggested Resonance Chain

Sequence 1
Sequence 2
Sequence 6

Jianxin Sequence 1

Jianxin Sequence 2

Jianxin Sequence 3

Jianxin Sequence 4

Jianxin Sequence 5

Jianxin Sequence 6

Jianxin Build

Jianxin Best Support Echo set

Moonlit Clouds X 5

Any Cost 3 Echo

Any Cost 3 Echo

Any Cost 1 Echo

Any Cost 1 Echo

Sub Echo

Jianxin Echo Stats Priority

Cost 4

22% CRIT Rate Or 44% CRIT DMG

Cost 3

32% Energy Regen 

Cost 1

18% ATK

Sub Stats

CRIT Rate/CRIT DMG > ATK% >Resonance Skill Dmg Bonus > Energy Regen 

Jianxin (S1) DPS Echo set

Moonlit Clouds X 5

Any Cost 3 Echo

Any Cost 3 Echo

Any Cost 1 Echo

Any Cost 1 Echo

Sub Echo

Jianxin Sub DPS Echo Skill Priority

Jianxin Echo Stats Priority

Cost 4

22% CRIT Rate Or 44% CRIT DMG

Cost 3

30% Aero DMG Or 30% ATK (Alternate)

Cost 1

18% ATK

Sub Stats

CRIT Rate/CRIT DMG > ATK% >Resonance Skill Dmg Bonus > Energy Regen 

Jianxin Sub DPS Echo Skill Priority

Jianxin Best Weapon

100%

Details

Base ATK : 337

Secondary Stat – Energen Regen : 51.8%

When Resonance Skill is released, restores Concerto Energy by 8/10/12/14/16. This effect can be triggered 1 time every 20s.

As mentioned in the review session, the fatal flaw of Jianxin is that the efficiency of accumulating Concerto Energy and Resonance Energy is too low. Therefore, as a Sub DPS, sacrificing Jianxin’ DPS with to use the weapon with the highest energy regen is the best option. Marcato is the best choice for Yanxin as a Support weapon.

Jianxin Team Comp

Jianxin Best Team

Sub DPS – Yinlin/Sanhua/Jianxin

Yinlin’s Outro Skill perfectly complements Calcharo. During Resonance Liberation, Calcharo’s Liberation Damage and Basic Attack Damage are approximately in a 2:1 ratio. Yinlin also provides Resonance Liberation Deepen and Electro Damage Deepen.

Sanhua’s Outro Skill provides a 38% Basic Attack DMG Deepen, which is lower than Yinlin’s. However, Sanhua’s Concerto Energy generation efficiency is higher.

Jianxin’s Outro Skill provides a 38% Resonance Liberation DMG Deepen. At first glance, Jianxin might seem more suitable for Calcharo than Sanhua. However, Jianxin’s low Concerto Energy generation efficiency results in a slower start-up for Calcharo.

On the upside, Jianxin can provide an additional shield, which enhances Calcharo’s survivability in high-difficulty contents (given that Calcharo’s operation difficulty is relatively high).

Healer – Verina/Baizhi

Verina’s healing abilities and Concerto Energy acquisition abilities are both greater than Baizhi’s, making her the preferred healer character. Verina’s Inherent Skill provides a one-time death immunity effect. Baizhi also has a similar effect that is even better, but it requires unlocking at Sequence 5.

Verina’s healing amount is based on her ATK, so Verina has a certain degree of damage output. If you build it well, her damage should not be underestimated.

Verina’s Inherent Skill can provide a 20% attack buff to the entire team, while Baizhi can only provide a 15% attack buff to a single character.

Jianxin Ascension Material

Rank 1
Req Lv 20

Rank 2
Req Lv 40

Rank 3
Req Lv 50

Rank 4
Req Lv 60

Rank 5
Req Lv 70

Rank 6
Req Lv 80

More Build Guides

Calcharo

Calcharo primarily uses the enhanced Basic Attack and enhanced Forte Circuit after using Resonance Liberation for damage output. In the series of damage output after using Resonance Liberation, the damage ratio between Resonance Liberation and Basic Attack is approximately 2.2:1. Additionally, the Resonance Skill can be released at intervals, allowing full enjoyment of the permanent five-star weapon’s effects.

After using Resonance Liberation, Calcharo gains a new Basic Attack model. The multiplier for this attack is related to the level of Resonance Liberation, but the main proportion of his damage comes from the “Death Messenger” in Forte Circuit. Resonance Skill can be used during the Liberation period to interrupt Basic Attack combos, quickly generate Forte Circuit Energy, and trigger “Death Messenger”. The main components of his damage output consist of these three elements.

Encore

mong the permanent 5-star Fusion DPS characters, Encore enters an enhanced state and changes attack mode after activating Resonance Liberation. The main source of Encore’s damage comes from Basic Attacks after activating Resonance Liberation, not the Forte Circuit. Additionally, the cooldowns for Encore’s regular Resonance Skill and the enhanced Resonance Skill during Resonance Liberation are independent of each other.

In Encore’s damage output after activating Resonance Liberation, Basic Attack damage accounts for nearly 70%. Choosing Sanhua as a teammate can maximize her damage potential.

Sanhua

Although Sanhua has burst capabilities, the overall damage is not high. In Sanhua’s output cycle, Resonance Skill damage and Resonance Liberation account for approximately 51% and 41%, respectively.

Although Resonance Skill damage is slightly higher, there is a risk of missing in actual combat. Sanhua has a unique Forte Circuit trigger mechanism similar to rhythm games, and hitting enemies can cause a slight time-stopping effect.

Sanhua has the fastest Concerto Energy and Resonance Energy acquisition efficiency in the game, making it the most versatile and best-feeling support in the current version. After using the Intro Skill, Sanhua only needs 3 seconds to fully charge Concerto Energy and trigger QTE, activating the Main DPS for output. Our team composition recommendations for various characters also show Sanhua’s high versatility.

Choose the appropriate Cost 3 Echo based on the needs of your character.

Moonlit Clouds

[2-set] : Energy Regen increased by 10%.
[5-set] : After using Outro Skill, the ATK of the next Resonator is increased by 22.5% for 15 seconds

Choose the appropriate Cost 1 Echo based on the needs of your character.

Moonlit Clouds

[2-set] : Energy Regen increased by 10%.
[5-set] : After using Outro Skill, the ATK of the next Resonator is increased by 22.5% for 15 seconds

Choose the appropriate Cost 3 Echo based on the needs of your character.

Sierra Gale

[2-set]  : Aero DMG increased by 10%
[5-set]  : Aero DMG is increased by 30% for 15 seconds when Intro Skill is used.

Choose the appropriate Cost 1 Echo based on the needs of your character.

Sierra Gale

[2-set]  : Aero DMG increased by 10%
[5-set]  : Aero DMG is increased by 30% for 15 seconds when Intro Skill is used.