Encore Build Guide
Level: 1
HP
ATK
DEF
Energy
125
Update Log: Edit the review part of Encore.
Encore Overview
Encore, a consultant hailing from the Black Shores, is a vibrant and spirited individual who delights in sharing her tales of friendship and adventure through whimsical fantasy and fairy tales. Accompanying her are two loyal companions known as Woolies, who serve as her closest friends and guardians. Together with Cosmos and Cloudy, Encore embarks on exhilarating journeys that take them across the globe!
In Wuthering Waves, Encore is a 5 Stars Fusion character and uses Rectifier during the fight.
Encore Review
Encore is a 5-Star Fusion character in Wuthering Waves.
Among the permanent 5-star Fusion DPS characters, Encore enters an enhanced state and changes attack mode after activating Resonance Liberation. The main source of Encore’s damage comes from Basic Attacks after activating Resonance Liberation, not the Forte Circuit. Additionally, the cooldowns for Encore’s regular Resonance Skill and the enhanced Resonance Skill during Resonance Liberation are independent of each other.
In Encore’s damage output after activating Resonance Liberation, Basic Attack damage accounts for nearly 70%. Choosing Sanhua as a teammate can maximize her damage potential.
Pros
- Encore’s damage multiplier in a single output cycle is comparable to Jiyan and Calcharo, making her an excellent DPS character.
- Encore’s Dodge Counter after activating Resonance Liberation can directly link to Basic Attack 3, so even if the attack rhythm is interrupted by dodging, minimal damage is lost.
Cons
- Encore’s Outro Skill deals AoE damage for 6 seconds, making it difficult to deal full damage when enemies are not controlled.
- Although Encore’s output is considerable after activating Resonance Liberation, she is relatively weak in her normal state and cannot perform parrying.
- Encore needs teammates to help replenish resonance energy or to manage downtime without Resonance Liberation.
Encore Active Skills
Encore Skills Priority
Encore’s main damage comes from the Special Basic Attack mode after using Resonance Liberation, with the multiplier linked to the level of Resonance Liberation. Therefore, upgrading Resonance Liberation should be a priority. Resonance Skill can enhance the ability to clear mobs or finish off enemies. Her Forte Circuit increases the burst of damage while under the status of Resonance Liberation.
Encore Burst Rotation
- Intro Skill (Switch to Encore)
- Echo Skill (Inferno Rider, remember to press three times to obtain the DMG buff)
- Resonance Skill (Remember there will be QTE, click once more Resonance Skill near the end of Resonance Skill)
- Resonance Liberation
- Resonance Skill (Enhanced)
- Basic Attack *4 (Enhanced)
- Resonance Skill (Enhanced)
- Basic Attack *4 (Enhanced)
- Resonance Skill (Enhanced)
- Heavy Attack (To trigger self-destruction)
- Outro Skill (Immediate switch to next character, Encore will stay on field to finish self-destruction)
Default equipping with Echo – Inferno Rider. After switching to Encore, use Echo Skill of Inferno Rider (remember to press three times to obtain the Fusion DMG buff and Basic Attack buff, then use Resonance Skill to get the Fusion DMG buff of Inherent Skill buff. Let’s start the burst.
Use Resonance Liberation to enter the burst state, use the enhanced Resonance Skill (note that the enhanced skill only has one stage of damage, no need to press twice), then Basic Attack*4, enhanced skill, Basic Attack*4, enhanced skill, immediately use Heavy Attack to self-destruct, then switch to the next character. Pay attention to below:
- As long as you use Heavy Attack before the Liberation state ends, it will be an enhanced self-destruct, even if the Liberation state has ended during the self-destruct.
- The Liberation state only lasts for 10 seconds, the timing is very tight, practice more, if necessary, skip one enhanced skill to use the enhanced self-destruct.
- You can switch teammates when she starts to lose control, don’t foolishly wait for her to self-destruct before switching.”
Base Attack Lv:
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Basic Attack
Encore performs up to 4 consecutive attacks, dealing Fusion DMG.
Basic Attack: Wooly Strike
After Basic Attack 4, press the Basic Attack button to attack the target, dealing Fusion DMG.
Heavy Attack
Encore consumes Stamina to attack the target, dealing Fusion DMG.
Mid-air Attack
Encore consumes Stamina to perform a Mid-Air Plunging Attack, dealing Fusion DMG.
Dodge Counter
Use Basic Attack after a successful Dodge to attack the target, dealing Fusion DMG.
Resonance Skill Lv:
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Flaming Woolies
Encore summons Cloudy and Cosmos to attack with burning rays, dealing Fusion DMG.
Energetic Welcome
After casting Flaming Woolies, use Resonance Skill to perform Energetic Welcome, dealing Fusion DMG.
Resonance Liberation Lv:
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As Encore loses control, Cosmos breaks free and wreaks havoc on its surroundings.
Basic Attack: Cosmos: Frolicking
During Cosmos Rave, the Basic Attack is replaced with Cosmos: Frolicking, which performs up to 4 consecutive attacks, dealing Fusion DMG, considered as Basic Attack damage.
Cosmos: Heavy Attack
During Cosmos Rave, the Heavy Attack is replaced with Cosmos: Heavy Attack, consuming Stamina to attack the target, dealing Fusion DMG, considered as Heavy Attack damage.
Resonance Skill: Cosmos: Rampage
During Cosmos Rave, Flaming Woolies is replaced with Cosmos: Rampage, dealing Fusion DMG, considered as Resonance Skill damage.
Cosmos: Dodge Counter
During Cosmos Rave, use Basic Attack after a successful Dodge to attack the target, dealing Fusion DMG, considered as Basic Attack damage.
Forte Circuit Lv:
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Resonance Liberation: Cloudy Frenzy
When Encore’s ‘Dissonance’ is full, after casting a Heavy Attack, Encore will consume all ‘Dissonance’ to enter the Dissonance state, reducing damage taken by 70%. Switching Characters does not interrupt ‘Dissonance’.
After the Dissonance state ends, Encore will cast Cloudy Frenzy, dealing Fusion DMG, considered as Resonance Liberation damage.
Resonance Liberation: Cosmos Rupture
During Cosmos Rampage, when casting Heavy Attack, if ‘Dissonance’ is full, Encore will consume all ‘Dissonance’ to enter Cosmos’ Dissonance state, reducing damage taken by 70%. Switching Characters does not interrupt ‘Dissonance’.
After Cosmos’ Dissonance state ends, Encore will cast Cosmos Rupture, dealing Fusion DMG, considered as Resonance Liberation damage.
Dissonance
Encore can hold up to 100 ‘Dissonance’.
When Normal Attack Wooly Attack hits the target, Encore restores ‘Dissonance’.
When Resonance Skill Flaming Woolies hits the target, Encore restores ‘Dissonance’.
When Resonance Skill Energetic Welcome hits the target, Encore restores ‘Dissonance’.
When Intro Skill Woolies Helpers hits the target, Encore restores ‘Dissonance’.
During the duration of Resonance Liberation Cosmos Rave, hitting targets will restore ‘Dissonance’ to Encore.
Encore Passive Skills (1.0.21)
Encore Inherent Skill
Encore Inherent Skill
Encore Switch Skills
Intro Skill Lv:
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Encore Outro Skill
Encore Stat Bonus
Encore Stat Bonus 1
Fusion DMG Bonus increased by 12%.
*All Bonus unlocked value
Encore Stat Bonus 2
ATK increased by 12%.
*All Bonus unlocked value
Encore Resonance Chain
Suggested Resonance Chain
As a permanent 5-star character, Encore’s Resonance Chain improvements are modest. The highest increases are in Sequence 6 and Sequence 4, which only provide a 7% and 8% damage boost, respectively.
*The % increase is relative to the previous Resonance Chain. Sequence 2 is related to energy restoration and is excluded from the damage increase calculation.
Encore Sequence 1
Encore Sequence 2
Encore Sequence 3
Encore Sequence 4
Encore Sequence 5
Encore Sequence 6
Encore Build
Encore Best Fusion Echo set
Molten Rift X 5
Main Echo
Encore Alternate Echo set
Molten Rift X 2
Lingering Tunes X 2
Main Echo
Encore Echo Skill Priority
Inferno Rider can increase Encore’s Fusion Damage and Basic Attack Damage, which is like designed for Encore.
Havoc Dreadmane’s skill form and damage are superior to Violet-Feathered Heron.
Although Violet-Feathered Heron’s Counterattack multiplier is decent and it can restore 5 Concerto points, it seems appealing at first glance. However, its practical use is limited as it often leads to standing idle. Compared to Extreme Evasion, which restores 10 Concerto points, it falls short by half. For beginners, it is more recommended to use Dark Mane Wolf to quickly defeat enemies or find openings to deal damage, rather than attempting to use Violet-Feathered Heron’s Counterattack.
Encore Echo Stats Priority
Cost 4
Cost 3
Cost 1
Sub Stats
Encore Best Weapons Damage Comparison
The percentage change in damage output is compared to the weapon designated as 100%.
100%
Basic Attack : 500
Secondary Stat – Crit Rate : 36%
Increases the DMG Bonus of all Resonance Attributes by 12%/15%/18%/21%/24%. When Resonance Skill hits a target, increases ATK by 12%/15%/18%/21%/24%, stacking up to 2/2/2/2/2. When the equipped character is not on the field, increases their ATK by an additional 12%/15%/18%/21%/24%.
87%
Basic Attack : 500
Secondary Stat – ATK% : 54.0%
Increases Energy Regen by 12.8%/16%/19.2%/22.4%/25.6%. When hitting a target with Basic Attacks, increases Basic Attack DMG Bonus by 3.2%/4%/4.8%/5.6%/6.4%, stacking up to 5/5/5/5/5 time(s). This effect lasts for 8/8/8/8/8s and can be triggered 1/1/1/1/1 time(s) every 0.5/0.5/0.5/0.5/0.5s.
86%
Basic Attack : 412
Secondary Stat – Crit Rate : 20.2%
When Resonance Liberation is released, increases the caster’s ATK by 15%/23.25%/31.5%/39.75%/48%, lasting for 15/15/15/15/15s.
76%
Basic Attack : 387
Secondary Stat – ATK% : 36.4%
When Intro Skill is released, increases the caster’s ATK by 8%/10%/12%/14%/16% and HP by 10%/12.5%/15%/17.5%/20%, lasting for 15/15/15/15/15s.
Encore Team Comp
Encore Best Team
Sub DPS
Encore’s main damage type is Basic Attack. Sanhua’s Outro Skill can provide Basic Attack DMG Deepen, making her the best teammate for Encore.
Healer
Verina’s healing abilities and Concerto Energy acquisition abilities are both greater than Baizhi’s, making her the preferred healer character. Verina’s Inherent Skill provides a one-time death immunity effect. Baizhi also has a similar effect that is even better, but it requires unlocking at Sequence 5.
Verina’s healing amount is based on her ATK, so Verina has a certain degree of damage output. If you build it well, her damage should not be underestimated.
Verina’s Inherent Skill can provide a 20% attack buff to the entire team, while Baizhi can only provide a 15% attack buff to a single character.
Encore Ascension Material
Rank 1
Req Lv 20
Rank 2
Req Lv 40
Rank 3
Req Lv 50
Rank 4
Req Lv 60
Rank 5
Req Lv 70
Rank 6
Req Lv 80
More Build Guides
Calcharo
Calcharo primarily uses the enhanced Basic Attack and enhanced Forte Circuit after using Resonance Liberation for damage output. In the series of damage output after using Resonance Liberation, the damage ratio between Resonance Liberation and Basic Attack is approximately 2.2:1. Additionally, the Resonance Skill can be released at intervals, allowing full enjoyment of the permanent five-star weapon’s effects.
After using Resonance Liberation, Calcharo gains a new Basic Attack model. The multiplier for this attack is related to the level of Resonance Liberation, but the main proportion of his damage comes from the “Death Messenger” in Forte Circuit. Resonance Skill can be used during the Liberation period to interrupt Basic Attack combos, quickly generate Forte Circuit Energy, and trigger “Death Messenger”. The main components of his damage output consist of these three elements.
Encore
mong the permanent 5-star Fusion DPS characters, Encore enters an enhanced state and changes attack mode after activating Resonance Liberation. The main source of Encore’s damage comes from Basic Attacks after activating Resonance Liberation, not the Forte Circuit. Additionally, the cooldowns for Encore’s regular Resonance Skill and the enhanced Resonance Skill during Resonance Liberation are independent of each other.
In Encore’s damage output after activating Resonance Liberation, Basic Attack damage accounts for nearly 70%. Choosing Sanhua as a teammate can maximize her damage potential.
Sanhua
Although Sanhua has burst capabilities, the overall damage is not high. In Sanhua’s output cycle, Resonance Skill damage and Resonance Liberation account for approximately 51% and 41%, respectively.
Although Resonance Skill damage is slightly higher, there is a risk of missing in actual combat. Sanhua has a unique Forte Circuit trigger mechanism similar to rhythm games, and hitting enemies can cause a slight time-stopping effect.
Sanhua has the fastest Concerto Energy and Resonance Energy acquisition efficiency in the game, making it the most versatile and best-feeling support in the current version. After using the Intro Skill, Sanhua only needs 3 seconds to fully charge Concerto Energy and trigger QTE, activating the Main DPS for output. Our team composition recommendations for various characters also show Sanhua’s high versatility.