





Mortefi Build Guide
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Level: 1
HP
ATK
DEF
Energy
125
Update Log: Updated Mortefi’s team.
Mortefi Overview
Mortefi Review
Mortefi is a 4-Star Fusion character in Wuthering Waves.
A off-field synergy attack character with great potential. It is the 4-star up character in the same banner as Jiyan.
The Outro Skill buff is very suitable for Jiyan, making it Jiyan’s best support so far. Due to the Inherent Skill 2 has increment effect, the theoretical damage provided during the Resonance Liberation is very high. Additionally, the efficiency of Resonance Energy and Concerto Energy acquisition is decent.
Pros
- As a off-field synergy attack character, it can be paired with many high-frequency attack characters.
- The unique Resonance Skill mechanism allows for a large amount of Concerto Energy and Resonance Energy to be acquired in a short time.
Cons
- However, due to the internal cooldown of synergy attacks and the difference in attack frequency with frontline DPS characters, in actual combat, the trigger rate of synergy attacks is much lower than expected,
- Currently unable to fully utilize the effect of Inherent Skill 2
Mortefi Active Skills
Mortefi Skills Priority










Mortefi Burst Rotation
- Intro Skill
- Resonance Skill
- Resonance Liberation
- Basic Attack *3
- Resonance Skill
- Basic Attack *n (Until full Concerto Energy)
- Echo Skill (Impermanence Heron)
- Outro Skill (Switch to next character)


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Base Attack Lv:
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Basic Attack
Mortefi uses his dual pistols and flames to perform up to 4 consecutive shots, dealing Fusion DMG.
Heavy Attack
Mortefi enters the aiming state for a more powerful shot.
The aimed shot fired after charging finishes deals Fusion DMG.
Mid-air Attack
Mortefi consumes Stamina to perform consecutive shots at the target in mid-air, dealing Fusion DMG.
Dodge Counter
Use Basic Attack after a successful Dodge to attack the target, dealing Fusion DMG.


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Resonance Skill Lv:
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Launch a flashing lightning of flames forward, dealing Fusion DMG.


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Resonance Liberation Lv:
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Deal Fusion DMG, and apply Burning Rhapsody to all characters in the team.
Burning Rhapsody
When the on-field character’s Basic Attack hits the target, Mortefi launches a Coordinated Attack, firing 1 Marcato.
When the on-field character’s Heavy Attack hits the target, Mortefi launches a Coordinated Attack, firing 2 Marcato.
Mortefi can launch one Coordinated Attack every 0.35s.
Marcato
Deals Fusion DMG.


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Forte Circuit Lv:
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Resonance Skill: Fury Fugue
When Mortefi’s ‘Annoyance’ reaches 100, his Resonance Skill is replaced with Fury Fudge.
When casting Fury Fudge, Mortefi consumes all ‘Annoyance’ to unleash high-speed flame lightning, dealing Fusion DMG, considered as Resonance Skill damage.
Annoyance
Mortefi can hold up to 100 Annoyance.
When Normal Attack Impromptu Show hits the target, “Annoyance” is restored.
When Intro Skill Dissonance hits the target, “Annoyance” is restored.
When Resonance Skill Passionate Variation hits the target, “Annoyance” is restored.
Within 5s after casting Passionate Variation, Basic Attack Impromptu that hits the target additionally restores “Annoyance”.
Mortefi Passive Skills


Mortefi Inherent Skill


Mortefi Inherent Skill
Mortefi Switch Skills


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Intro Skill Lv:
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Mortefi Stat Bonus
Mortefi Stat Bonus 1
Fusion DMG Bonus increased by 12%.
*All Bonus unlocked value
Mortefi Stat Bonus 2
ATK increased by 12%.
*All Bonus unlocked value
Mortefi Resonance Chain
S1 and S4 more efficiently utilize Inherent Skill 2 to maximize Liberation DMG. S6 increases Mortefi’s support for the entire team.


Mortefi Sequence 1


Mortefi Sequence 2


Mortefi Sequence 3


Mortefi Sequence 4


Mortefi Sequence 5


Mortefi Sequence 6
Mortefi Build
Mortefi Best Support Echo set


Moonlit Clouds X 5
Main Echo
Mortefi Sub DPS Echo Skill Priority
Mortefi Echo Stats Priority
Cost 4
Cost 3
Cost 1
Sub Stats
Base ATK : 587
Secondary Stat – Crit. Rate : 24.3%
Increases Energy Regen by 12.8%/16%/19.2%/22.4%/25.6%. When Outro Skill is released, increases the switched-in Resonator’s ATK by 10%/12.5%/15%/17.5%/20%, stacking up to 1 time(s). This effect lasts for 14s.
Base ATK : 337
Secondary Stat – Energy Regen 51.8%
When Resonance Skill is released, restores Concerto Energy by 8/10/12/14/16. This effect can be triggered 1 time every 20s.
Base ATK : 300
Secondary Stat – ATK : 30.3%
When Resonance Skill is released, restores Resonance Energy by 8/9/10/11/12. This effect can be triggered 1 time(s) every 20s.
Mortefi Team Comp
Mortefi Premium Best Team
Sub DPS
The main damage type of Jiyan is Heavy Attack Damage. Morfeti’s Outro Skill provides Heavy Attack DMG Deepen, making Morfeti the best teammate for Jiyan. Additionally, Morfeti has off-field coordinated attacks, offering substantial output compared to other Sub DPS options.
Healer
Verina’s healing abilities and Concerto Energy acquisition abilities are both greater than Baizhi’s, making her the preferred healer character. Verina’s Inherent Skill provides a one-time death immunity effect. Baizhi also has a similar effect that is even better, but it requires unlocking at Sequence 5.
Verina’s healing amount is based on her ATK, so Verina has a certain degree of damage output. If you build it well, her damage should not be underestimated.
Verina’s Inherent Skill can provide a 20% attack buff to the entire team, while Baizhi can only provide a 15% attack buff to a single character.
Mortefi Premium Best Team 2
Main DPS – Jinhsi
Jinhsi relies on teammates’ coordinated Attack to maximize the rate of stacking “Incandescence” in order to maximize the damage of enhanced skill. Therefore, prioritize selecting teammates with coordinated attack mechanisms.
Sub DPS – Mortefi
In a single-target environment, Mortefi is the top choice. Mortefi can fully charge concerto energy using Intro Skill, Basic Attack, Skill, and enhanced Skill, making her an excellent coordinated attack teammate. Mortefi at S4 can significantly reduce the downtime of coordinated attacks, while at S6, Mortefi can greatly enhance her support capabilities for Jinhsi. The drawback is that Mortefi below S4 performs poorly in Jinhsi’s team.
Healer – Verina/Baizhi
Since both Verina and Jinhsi are Spectro characters, and Verina’s ‘Jué’ echo skill provides a 15-second DoT, each coordinated attack by Verina only provides 2 points of ‘Incandescence’. Additionally, the cooldown of coordinated attacks does not match the cooldown for stacking ‘Incandescence’, so during the 10S Liberation period, Verina can only provide Jinhsi with about 14-16 points of ‘Incandescence’. If the character is attacked or the boss moves during Liberation, the amount of ‘Incandescence’ obtained will be even less.
Baizhi’s Liberation can also provide coordinated attacks, and it deals Glacio damage, with each coordinated attack providing 3 points of ‘Incandescence’. During the entire Liberation period, 12 points of ‘Incandescence’ can be obtained. An S4 Baizhi will have two additional coordinated attacks, increasing the ‘Incandescence’ gained to 18 points. Moreover, Baizhi’s attacks are unique in that they do not need to hit the enemy to trigger, and Baizhi’s coordinated attacks can also trigger Yinlin’s coordinated attacks. The downside is that Baizhi gains concerto energy slower than Verina and has a 5% lower ATK buff, which is also a single-target buff.
Mortefi Ascension Material
Rank 1
Req Lv 20























Rank 2
Req Lv 40
























Rank 3
Req Lv 50
























Rank 4
Req Lv 60
























Rank 5
Req Lv 70
























Rank 6
Req Lv 80























More Build Guides
Calcharo
Calcharo primarily uses the enhanced Basic Attack and enhanced Forte Circuit after using Resonance Liberation for damage output. In the series of damage output after using Resonance Liberation, the damage ratio between Resonance Liberation and Basic Attack is approximately 2.2:1. Additionally, the Resonance Skill can be released at intervals, allowing full enjoyment of the permanent five-star weapon’s effects.
After using Resonance Liberation, Calcharo gains a new Basic Attack model. The multiplier for this attack is related to the level of Resonance Liberation, but the main proportion of his damage comes from the “Death Messenger” in Forte Circuit. Resonance Skill can be used during the Liberation period to interrupt Basic Attack combos, quickly generate Forte Circuit Energy, and trigger “Death Messenger”. The main components of his damage output consist of these three elements.
Encore
mong the permanent 5-star Fusion DPS characters, Encore enters an enhanced state and changes attack mode after activating Resonance Liberation. The main source of Encore’s damage comes from Basic Attacks after activating Resonance Liberation, not the Forte Circuit. Additionally, the cooldowns for Encore’s regular Resonance Skill and the enhanced Resonance Skill during Resonance Liberation are independent of each other.
In Encore’s damage output after activating Resonance Liberation, Basic Attack damage accounts for nearly 70%. Choosing Sanhua as a teammate can maximize her damage potential.
Sanhua
Although Sanhua has burst capabilities, the overall damage is not high. In Sanhua’s output cycle, Resonance Skill damage and Resonance Liberation account for approximately 51% and 41%, respectively.
Although Resonance Skill damage is slightly higher, there is a risk of missing in actual combat. Sanhua has a unique Forte Circuit trigger mechanism similar to rhythm games, and hitting enemies can cause a slight time-stopping effect.
Sanhua has the fastest Concerto Energy and Resonance Energy acquisition efficiency in the game, making it the most versatile and best-feeling support in the current version. After using the Intro Skill, Sanhua only needs 3 seconds to fully charge Concerto Energy and trigger QTE, activating the Main DPS for output. Our team composition recommendations for various characters also show Sanhua’s high versatility.

























