rarity 5

Jiyan Build Guide

Aero Broadblade

Level: 1

HP

ATK

DEF

Energy

125

Last updated:

Update Log: Updated Jiyan’s Weapons Comparison.

Jiyan Overview

Jiyan uses Broadblade during the fight. Jiyan is a 5-Stars Aero character in Wuthering Waves.

Midnight Rangers’ commander, Jiyan, is a man of righteous and resolute heart. He is able to bend the slightest breeze into the sharpest lance. His perennial experience in battles and as a leader on the battlefronts opposing the Lament, allowed him to witness the truths and cruelties of the world.

Being a commander bears the duties of decision making, some pained him, yet none dazed him.

Jiyan Review

Jiyan is a 5-Star Aero character in Wuthering Waves.

Aero Damage’s DPS character relies on the Intro Skill to activate, and after initiating the Resonance Liberation ultimate, Heavy Attacks account for about 90% of the total damage. When Resonance Liberation is activated, the attack mode changes, offering a larger attack range and the ability to suppress lightweight enemies.

The high attack frequency of the Lance of Qingloong allows for the quick activation of stacking Inherent Skills and Weapon Effects. When paired with Morfeti, it can deal very high total damage against multiple enemies.

Pros

  • Simple operation and easy to master, requiring little practice to maximize damage during the Liberation period.
  • Based on fast-switching combat techniques in Ming Tide, you can switch teammates immediately after each use of the Lance of Qingloong to minimize teammate downtime and increase the overall DPS of the team.
  • Jiyan can control small enemies, enhancing his safety in ToA.

 

Cons

  • Overly reliant on the Intro Skill, making it unsuitable for 1V1 scenarios.
  • Without proficiency in fast-switching, the charging time is relatively long.
  • Requires a certain amount of Energy Regen to improve charging issues (recommended 15%).

Jiyan Active Skills

Jiyan Skills Priority

Emerald Storm: Prologue
Resonance Liberation
Qingloong at War
Forte Circuit
Windqueller
Resonance Skill
Tactical Strike
Intro Skill
Lone Lance
Basic Attack

Resonance Liberation boosts the damage of the core damage output skill “Lance of Qingloong”, while Forte Circuit enhances Resonance Liberation damage under core status.

Jiyan Burst Rotation

  1. Resonance Skill
  2. Echo Skill (Feilian Beringal)
  3. (Switch to Sub DPS, charge to full Concerto Energy)
  4. Intro Skill (Switch to Jiyan)
  5. Resonance Liberation
  6. Basic Attack *7
  7. Outro Skill (Switch to next character)

Jiyan Basic Attack
DMG Multiplier

Base Attack Lv:

Basic Attack
Jiyan performs up to 5 consecutive attacks, dealing Aero DMG.

Heavy Attack
Jiyan consumes Stamina to thrust forward, dealing Aero DMG.

Heavy Attack: Windborne Strike
Hold the Basic Attack during Heavy Attack to cast Windborne Strike after the Heavy Attack ends, dealing Aero DMG.

Heavy Attack: Abyssal Slash
Release the Basic Attack during the Heavy Attack to cast Abyssal Slash after the Heavy Attack ends, dealing Aero DMG.

Mid-air Attack
Jiyan consumes Stamina to perform a Mid-Air Plunging Attack, dealing Aero DMG.
After the Plunging Attack, use Basic Attack to perform a follow-up attack, dealing Aero DMG.

Mid-air Attack: Banner of Triumph
After casting the Heavy Attack Windborne Strike or the Resonance Skill Windqueller in the air, Jiyan can perform a mid-air attack, dealing Aero DMG.

Dodge Counter
Use a Basic Attack after a successful Dodge to attack the target, dealing Aero DMG.

Jiyan Resonance Skill
DMG Multiplier

Resonance Skill Lv:

Dash forward a certain distance, dealing Aero DMG.
 
Can be cast in the air.

Jiyan Resonance Liberation
DMG Multiplier

Resonance Liberation Lv:

After releasing Emerald Storm: Prelude, Jiyan enters Qingloong Mode.
 
Qingloong Mode
Jiyan has increased Anti-interruption;
Basic Attack, Heavy Attack and Dodge Counter are replaced with Heavy Attack Lance of Qingloong.
 
Heavy Attack: Lance of Qingloong
Perform up to 3 continuous attacks, dealing Aero DMG, considered as Heavy Attack damage.

Jiyan Forte Circuit
DMG Multiplier

Forte Circuit Lv:

When casting Resonance Skill Windqueller, if Jiyan has 30 or more ‘Resolve’, he consumes 30 ‘Resolve’ to increase the damage of this Resonance Skill Windqueller by 20%.
When Jiyan is in Qingloong Mode, DMG of Resonance Skill Windqueller is increased by 20% and no longer consumes ‘Resolve’.

Resonance Liberation: Emerald Storm: Finale
When casting Resonance Liberation Emerald Storm: Prelude, if Jiyan has 30 ‘Resolve’ or more, he will consume 30 ‘Resolve’ to cast Emerald Storm: Finale, dealing Aero DMG, considered as Heavy Attack damage.
Emerald Storm: Finale can be cast in mid-air at low altitude.

Resolve
Jiyan can hold up to 60 Resolve.
Jiyan gains ‘Resolve’ when his Normal Attack Lone Lance hits the target.
Jiyan gains ‘Resolve’ when the Intro Skill Tactical Strike hits the target.
If Jiyan does not hit a target within s, his ‘Resolve’ will gradually decrease.

Jiyan Passive Skills

Jiyan Inherent Skill

Jiyan Inherent Skill

Jiyan Switch Skills

Jiyan Intro Skill
DMG Multiplier

Intro Skill Lv:

Jiyan Outro Skill

Jiyan Stat Bonus

Jiyan Stat Bonus 1

Aero DMG Bonus increased by 12%.

*All Bonus unlocked value

Jiyan Stat Bonus 2

ATK increased by 12%.

*All Bonus unlocked value

Jiyan Resonance Chain

Suggested Resonance Chain

Sequence 3
Sequence 5
Sequence 6

Sequence 3 is the first core Sequence, increasing Jiyan’s Crit Rate and Crit Damage. The second best is Sequence 5, which significantly increases Jiyan’s ATK%. Sequence 6 provides the most significant damage increase.

*The % increase is relative to the previous Resonance Chain. Sequence 1 is related to energy restoration and is excluded from the damage increase calculation.

Jiyan Sequence 1

Jiyan Sequence 2

Jiyan Sequence 3

Jiyan Sequence 4

Jiyan Sequence 5

Jiyan Sequence 6

Jiyan Build

Jiyan Best Aero Echo set

Sierra Gale X 5

Any Cost 3 Echo

Any Cost 3 Echo

Any Cost 1 Echo

Any Cost 1 Echo

Sub Echo

Jiyan Alternate Echo set

Sierra Gale X 2

Lingering Tunes X 2

Any Cost 1 Echo

Any Cost 1 Echo

Any Cost 1 Echo

Sub Echo

Jiyan Echo Skill Priority

Feilian Beringal can increase Jiyan’s Aero Damage and Heavy Attack Damage, which is like designed for Jiyan.

Cyan-Feathered Heron can interrupt enemies’ action, while Hoochief can deal similar Aero Damage to enemies.

Jiyan Echo Stats Priority

Cost 4

22% CRIT Rate Or 44% CRIT DMG

Cost 3

30% Aero DMG

Cost 1

18% ATK

Sub Stats

CRIT Rate/CRIT DMG > ATK% > Heavy ATK DMG % > ATK
(15% Energy Regen needed)

Jiyan Best Weapons Damage Comparison

The percentage change in damage output is compared to the weapon designated as 100%.

100%

Details

Base ATK : 587

Secondary Stat – Crit Dmg : 48.6%

Increases the DMG Bonus of all Resonance Attributes by 12%/15%/18%/21%/24%. Every time Intro Skill or Resonance Liberation is cast, increases Heavy Attack DMG Bonus by 24%/30%/36%/42%/48%, stacking up to 2/2/2/2/2 time(s). This effect lasts for 14/14/14/14/14s.

89%

Details

Base ATK : 587

Secondary Stat – Crit Rate : 24.3%

Gain 12%/15%/18%/21%/24% additional DMG Bonus for all Attributes. The wielder is bestowed with divine blessings and gains 24%/30%/36%/42%/48% stack of Blessing of Ages for each Basic Attack strike, for up to 12 stacks, which is removed when the wielder leaves the field. At 24%/30%/36%/42%/48% stacks of Blessing of Ages or more, the wielder consumes all stacks of Blessing of Ages when casting the next Resonance Skill, with its DMG increased by 12 for 5s. This can be triggered 1 time every 6s.

81%

Details

Base ATK : 588

Secondary Stat – ATK% : 36.5%

Increases Energy Regen by 12.8%/16%/19.2%/22.4%/25.6%. When Resonance Skill is released, increases Resonance Liberation DMG by 7%/8.75%/10.5%/12.25%/14%, stacking up to 3 times. This effect lasts for 12/12/12/12/12s.

77%

Details

Base ATK : 412

Secondary Stat – Crit Rate : 20.2%

Increases ATK by 4%/6.2%/8.4%/10.6%/12.8% upon dealing Basic Attack DMG or Heavy Attack DMG, stacking up to 5/5/5/5/5 time(s). This effect lasts for 7/7/7/7/7s and can be triggered 1/1/1/1/1 time(s) every 1/1/1/1/1s.

70.7%

Details

Base ATK : 412

Secondary Stat – ATK% : 30.3%

Within 12/12/12/12/12s after Resonance Skill is released, increases ATK by 3%/3.75%/4.5%/5.25%/6% every 2/2/2/2/2s, stacking up to 4/4/4/4/4 time(s). When the number of stacks reaches 12/12/12/12/12, all stacks will be reset within 1/1/1/1/1s.

Jiyan Team Comp

Jiyan Best Team 

Sub DPS

The main damage type of Jiyan is Heavy Attack Damage. Morfeti’s Outro Skill provides Heavy Attack DMG Deepen, making Morfeti the best teammate for Jiyan. Additionally, Morfeti has off-field coordinated attacks, offering substantial output compared to other Sub DPS options.

Sanhua provides Normal Attack DMG Deepen, which is not useful for Jiyan. However, Sanhua’s high-frequency switching and rapid energy restoration make her versatile and applicable to many teams. S6 Sanhua can increase the entire team’s ATK%.

Aalto provides Aero DMG Deepen, making Aalto a good alternative to Morfeti. However, Aalto’s energy insufficiency can affect the team’s overall damage output.

Healer

Verina’s healing abilities and Concerto Energy acquisition abilities are both greater than Baizhi’s, making her the preferred healer character. Verina’s Inherent Skill provides a one-time death immunity effect. Baizhi also has a similar effect that is even better, but it requires unlocking at Sequence 5.

Verina’s healing amount is based on her ATK, so Verina has a certain degree of damage output. If you build it well, her damage should not be underestimated.

Verina’s Inherent Skill can provide a 20% attack buff to the entire team, while Baizhi can only provide a 15% attack buff to a single character.

Jiyan Ascension Material

Rank 1
Req Lv 20

Rank 2
Req Lv 40

Rank 3
Req Lv 50

Rank 4
Req Lv 60

Rank 5
Req Lv 70

Rank 6
Req Lv 80

More Build Guides

Danjin

High damage, low survivability. Among 4-star characters, Danjin has the highest overall damage output. The Resonance Chain benefits are the highest among 4-star characters.

With a smooth-damage output flow, a high Resonance Chain Danjin has damage close to or even surpassing low Resonance Chain 5-star characters. Danjin has the shortest attack animation lock in the entire game. In a single damage output cycle, Resonance Skill damage and Heavy Attack account for approximately 45% and 42% respectively.

Danjin’s unique feature is that using Resonance Skill accumulates Forte Circuit Energy even if it doesn’t hit the enemy, thus in actual combat, the proportion of Heavy Attack damage will be higher.

Chixia

Obtained immediately upon entering the game, this character has the highest burst damage among four-star characters and is the best fit for the Battle Pass Pistol. Using R1 permanent five-star weapons as the 100% standard, a fully leveled Battle Pass Pistol can reach 110%.

In Chixia’s burst damage output, Resonance Skill damage accounts for over 60%. If the Double-Boom Boom technique is mastered (using Resonance Liberation immediately after the second Boom Boom and then using Boom Boom again after Resonance Liberation ends), the proportion of Resonance Skill damage can be even higher.

Although the Resonance Liberation Energy requirement is quite high, the Resonance Liberation Multiplier is the highest among four-star characters, making the damage very considerable.

Mortefi

A off-field synergy attack character with great potential. It is the 4-star up character in the same banner as Jiyan.

The Outro Skill buff is very suitable for Jiyan, making it Jiyan’s best support so far. Due to the Inherent Skill 2 has increment effect, the theoretical damage provided during the Resonance Liberation is very high. Additionally, the efficiency of Resonance Energy and Concerto Energy acquisition is decent.

Choose the appropriate Cost 3 Echo based on the needs of your character.

Sierra Gale

[2-set]  : Aero DMG increased by 10%
[5-set]  : Aero DMG is increased by 30% for 15 seconds when Intro Skill is used.

Choose the appropriate Cost 1 Echo based on the needs of your character.

Sierra Gale

[2-set]  : Aero DMG increased by 10%
[5-set]  : Aero DMG is increased by 30% for 15 seconds when Intro Skill is used.

Choose the appropriate Cost 1 Echo based on the needs of your character.

Lingering Tunes

[2-set] : ATK increases by 10%
[5-set] : When in effect, your ATK increases by 5% every 1.5 seconds, stacking up to four times. Outro Skill DMG is increased by 60%.